In any case, the patterns I found are, of course similar to http://db.gamefaqs.com/console/ps2/file ... ffects.txt (As in that the Wood, Water, Fire, etc. pattern is set in stone for all keywords before Melody, and the all-Fire/Fire/Fire/Wood pattern is set in stone (for everything after Nothingness) for all keywords after Hopeless).
However, what's more interesting is the level pattern. Whereas it's apparently random after Chosen (as he notes) and for everything after Nothingness in all occasions, there are set patterns (possibly) under each category (all the 1's, all the 2's, etc). The following are the patterns I noticed.
(Note that / demarcates that it is the same for both, * means all words, and *<13 means all words prior to Melody. Marked in brackets means that's the pattern in order (Aqua Field-Nothingness))
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Delta Bursting/Hidden Passed-Over * = Level 1
Delta Bursting/Hidden Forbidden * = Level 2
Delta Bursting/Hidden Haunted/Corrupted *<13 = {2, 4, 4, 2, 4, 4, 2, 2, 4, 4, 4, 4, 2}
Delta Bursting/Hidden Oblivious *<13 = {3, 3, 2, 3, 3, 3, 3, 3, 3, 2, 2, 3, 3}
Delta Bursting/Hidden Eternal * = No Matches
Delta Bursting/Hidden Smiling *<13 = {3, 4, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3}