Keyword Level/Type Patterns

Inactive threads from other boards are stored here.
Locked
User avatar
Pipian
Player Character
Posts: 264
Joined: Sun Feb 09, 2003 7:08 pm

Keyword Level/Type Patterns

Post by Pipian »

Well, I still don't have Mutation... So I won't say anything regarding that cgame (More $$$ needed). In any case, I decided to go and take note of all the basic level/type for the areas in the game (there's a lot of them in just Infection, so I didn't do them all).

In any case, the patterns I found are, of course similar to http://db.gamefaqs.com/console/ps2/file ... ffects.txt (As in that the Wood, Water, Fire, etc. pattern is set in stone for all keywords before Melody, and the all-Fire/Fire/Fire/Wood pattern is set in stone (for everything after Nothingness) for all keywords after Hopeless).

However, what's more interesting is the level pattern. Whereas it's apparently random after Chosen (as he notes) and for everything after Nothingness in all occasions, there are set patterns (possibly) under each category (all the 1's, all the 2's, etc). The following are the patterns I noticed.

(Note that / demarcates that it is the same for both, * means all words, and *<13 means all words prior to Melody. Marked in brackets means that's the pattern in order (Aqua Field-Nothingness))

Code: Select all

Delta Bursting/Hidden Passed-Over       *    = Level 1
Delta Bursting/Hidden Forbidden         *    = Level 2
Delta Bursting/Hidden Haunted/Corrupted *<13 = &#123;2, 4, 4, 2, 4, 4, 2, 2, 4, 4, 4, 4, 2&#125;
Delta Bursting/Hidden Oblivious         *<13 = &#123;3, 3, 2, 3, 3, 3, 3, 3, 3, 2, 2, 3, 3&#125;
Delta Bursting/Hidden Eternal           *    = No Matches
Delta Bursting/Hidden Smiling           *<13 = &#123;3, 4, 3, 3, 3, 4, 3, 3, 3, 3, 3, 3, 3&#125;
Anyone else interested in taking this up?
User avatar
Invisible Egg!
Legend
Posts: 676
Joined: Fri Apr 11, 2003 9:31 pm

Post by Invisible Egg! »

I think the official strategy guides have information like this, but I've found that a lot of it was inaccurate (or else I was reading the charts wrong).
User avatar
Pipian
Player Character
Posts: 264
Joined: Sun Feb 09, 2003 7:08 pm

Post by Pipian »

Results from my latest investigation:
Current theory (after taking up through B keyword 15 on Bursting):

Bursting level patterns are nearly analogous to Hidden (Not proven yet) (with the noted exception (at this point) of Eternal, which does some weird things). From this I deduce that for at least the keywords before Discovered, all those within the same level group will have similar level patterns (the matching pattern I mention next) for each Keyword B.

Keyword B determines THE MATCHING of an element to a level. The exception to this is the keyword Eternal, and all keywords after Hopeless. This is supported at this point by noting that in all cases that an area element is mentioned, it appears to be the same level for each. I will need to check this electronically to ensure that this is true.

Keyword C of course actually determines the level, but keywords before Melody are set as the set {Wood, Water, Fire, Earth, Thunder, Water, Wood, Earth, Darkness, Fire, Fire, Darkness, Earth}, and keywords after Melody (inclusive) have a set type when Keyword B is after Hopeless.

As an example: Delta Bursting Haunted Tri Pansy:

DELTA: This server probably defines a starting base level from which all levels are calculated (this is as yet unproved, and unfounded, as I have not even tested anything outside Delta). For Delta, the base level would be 1.

BURSTING: As this keyword is before Discovered, this sets the level for this area. For Bursting, this will have a maximum of +4 and a minimum of +0 (assuming that the server has a base level. If not, then the area under DELTA BURSTING is hard coded to a maximum of 5 and a minimum of 1). It also (probably) determines the exact way that the level will match the element for whatever element this area will be by specifying an element-to-level setting for all Keywords B that are not after Hopeless.

HAUNTED: As this keyword is not after Hopeless, this explicitly sets the element-to-level setting to: {Wood=2, Water=4, Fire=4, Earth=2, Thunder=4, Darkness=4} and does not set the elements after the Keyword C of Melody (inclusive).

TRI PANSY: This explicitly defines the element of the area, and as a result, also defines the level. As this keyword is after Melody, it cannot be determined how the element is determined. I do know however that DELTA BURSTING HAUNTED TRI PANSY is a Fire element area (IIRC) and due to the element-to-level setting, that means that the level of this area is 4.

As another example: Delta Bursting Silent Spiral

DELTA: As above, it is possible that this sets a base level of 1.

BURSTING: As above, this sets a min-level of +0 and a max-level of +4. It also probably determines what Keyword B's element-to-level setting will be (dependant on Keyword B).

SILENT: As this keyword is not after Hopeless, it explicitly sets the element-to-level setting and does not set the elements after the Keyword C of Melody (inclusive). The element-to-level setting is: {Wood=4, Water=4, Fire=3, Earth=4, Thunder=4, Darkness=5}

SPIRAL: This explicitly defines the element of the area, and as such, also defines the level. As this keyword is before Melody, the element is pre-determined, and for Spiral, this is Earth. As a result, the level will be Earth, level 4. (This has not been checked, so feel free to look.)

Now, the remaining issues are:

- Does the server actually set a base level? Or does it merely set a guideline for the minimum and maximum levels to be found on the server?
- Does Keyword A actually determine what set of element-to-level settings that Keyword B will have?
- Why is Keyword B of Eternal so different? (It neither has a set element-to-level setting, nor does it stay the same across similar Keywords A.)
- Are there more Keywords B like Eternal?
- How are the elements for Keywords C after Melody (inclusive) set for Keywords B before Hopeless (inclusive)? Are they just hard coded for each Keyword A/B set?
- How are the levels for all Keywords C determined for all Keywords B after Hopeless?

I probably need to get a much broader survey of keywords all from Delta before I can answer any of these questions... I've got 420 (DELTA BURSTING PASSED OVER through DELTA BURSTING GLUTTONOUS) and there are still 22316 to go... And then there are 22736 each on THETA and LAMBDA to check (more or less) to ensure that the theories are correct (and to solidify any cross-server theories). Technically I could probably get by with just the 22736 keywords on DELTA (necessary to make the base charts for the keywords) and a much smaller portion of words on THETA and LAMBDA (supposing that cross-server suppositions hold true), but it's still a lot of words to try.
Locked