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En der
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Post by En der »

Wait a minute, I just realized something. People only go to shops to buy health drinks, Sprite Ocarinas, Fairy Orbs ect. Would you talk about what you eat for dinner in the middle of a huge crowd? Well, do you honestly think that someone would be talking about hackers and stuff in a Root Town? (Ok, I didn't word this right...)
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FireDraconian
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Post by FireDraconian »

Ah, but just because you aren't -at- the shop doesn't mean that can't hear/see you talking. As I recall, you can see the little speech bubbles from a certain distance, and even in real MMORPG games, 'say' has a radius. Pick the right shopkeeper, you could hear them talking on the water's edge a few feet away.
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mvrckbass
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Post by mvrckbass »

*needs to find out what MMOPRG means*

i think in a way the speech bubbles are just saying u might be able to "hear" that person from somewhere (it has the characteristics of a comic) since the designers didnt have like "300 people" all gonna say 4 lines as a character.... and the sys administrator can do "anything", they can log on as "normal" characters and lie and say our indicators or sumthing as to not say so much
even though this is an unlikely possiblility, its still possible isnt it? :?:
En der
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Post by En der »

FireDraconian wrote:Ah, but just because you aren't -at- the shop doesn't mean that can't hear/see you talking. As I recall, you can see the little speech bubbles from a certain distance, and even in real MMORPG games, 'say' has a radius. Pick the right shopkeeper, you could hear them talking on the water's edge a few feet away.
I knew I didn't word my post right... Yes, 'say' does have a radius, but why would you talk in a root town? If you're going to talk about something personal, you would probably meet in a field somewhere. As for mvrckbass,
mvrckbass wrote:*needs to find out what MMOPRG means*
MMORPG means Mass Multiplayer Online Role Playing Game. Also,
mvrckbass wrote:i think in a way the speech bubbles are just saying u might be able to "hear" that person from somewhere (it has the characteristics of a comic) since the designers didnt have like "300 people" all gonna say 4 lines as a character....
You have a point here. If 20 million people were playing (of course, not at the same time, probably like 2000-3000 people playing at once), the root towns would be as crowded as Disney Land on a weekend. If they actually had speech bubbles, it would be almost impossible to decipher all of them and pinpoint the person you are surveying.
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mvrckbass
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Post by mvrckbass »

like today's chat rooms :wink:

and plus the whole talking command on the VR goggles would be a complete waste.


plus En Der like u said all the bubbles would be hard to see, thats why only (5-30) people are in one server for the game :!:

(for curious people that 5 are in Mutation when administrators "locked down" the world)
En der
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Post by En der »

there is one very weird thing though. The games happened after sign, right? Then why are there speech bubbles in the game and not in sign?
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mvrckbass
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Post by mvrckbass »

because we can LISTEN to the characters talk.

in the games the designers didnt want to hire lots of people to play the voices for all the characters..

thats why the only people that have voices are "important players"

thats another facet of the post u quoted me on :wink:
En der
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Post by En der »

(ur catching up to me...)
well, I guess the game designers could've at least hired somemore people... I guess that's another reason there are so few people in the root towns...
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mvrckbass
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Post by mvrckbass »

yeah too many people to hire if they were gonna use voices to talk

and too many speech bubbles to understand if u r gonna make them "comic talk"

* do u mean catch up in number of posts, haha its like a battle to the death... :twisted: *
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Post by En der »

What they should've done is make this a real MMORPG. They could've had voice chats without the speech bubbles...
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mvrckbass
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Post by mvrckbass »

that would be nice but then again this is band dai we're talking about

not as an offense, but most of their RPG VR games are kinda like that.
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Post by En der »

mvrckbass wrote:not as an offense, but most of their RPG VR games are kinda like that.
Kinda like what?
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Post by FireDraconian »

1) The reason you can 'hear' them in SIGN is because it's from Tsukasa's point of view. Since he's inside the game, he interprets everything as reality. Since you don't have speech bubbles hovering over people's heads in reality, he 'hears' them speak.

Like with Mimiru slapping him. She can't actually do that, but he took her... I dunno, either /slap Tsukasa or /emote slaps Tsukasa... and both saw and felt her actually slapping him.

2) The speech bubbles are dumb, yeah. The only MMORPG I've played is FFXI, but in there, it's all displayed at the button of your screen, like a chat room. There's no 'voice'.
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En der
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Post by En der »

But what about the other players? [spoiler]Remember when Subaru got beat up by that other player? She got up and went looking for Tsukasa. When she found him, you could see the real Subaru crying, and you can hear Tsukasa through the speakers. [/spoiler]
So I guess sound applies for all players...
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FireDraconian
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Post by FireDraconian »

Or it was just symbolic. She might have just 'heard' Tsukasa in her mind.
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