.hack MUD
.hack MUD
Hi ladies and gents.. and the inbetween which I choose not to think about!
For about a week I've been muling over what to do - I have several Linux shells up, and I've been in the mood to run a MUD, which is a text based Multi User Dungeon via telnet.
Would anyone be interested in a .hack MUD of the world? I'm seriously considering it.. but..
I'd need some help! I'd need builders, and people with info on the geography of The World, etc.
It would, of course, be up 24/7, on a T1 connection.
Is anyone interested?
~Burntice
For about a week I've been muling over what to do - I have several Linux shells up, and I've been in the mood to run a MUD, which is a text based Multi User Dungeon via telnet.
Would anyone be interested in a .hack MUD of the world? I'm seriously considering it.. but..
I'd need some help! I'd need builders, and people with info on the geography of The World, etc.
It would, of course, be up 24/7, on a T1 connection.
Is anyone interested?
~Burntice

"The signature.. the bumper sticker of the new millenium."
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I'd be glad to have all of your help!
Pipian - I'd glad to have a coder on the team. You can find the source at ftp://ftp.circlemud.org
I'm using a patched version with Oasis-OLC, an in-game editor for objects, npcs/monsters (mobiles/mobs), and rooms.
Also check out http://developer.circlemud.org
I'm about to get on converting the classes this moment.
Does anyone have a listing of cities and maps native to The World?
Egg: It's alot like Zork - with multiple players.
I miss Zork.. alas!
~B
Pipian - I'd glad to have a coder on the team. You can find the source at ftp://ftp.circlemud.org
I'm using a patched version with Oasis-OLC, an in-game editor for objects, npcs/monsters (mobiles/mobs), and rooms.
Also check out http://developer.circlemud.org
I'm about to get on converting the classes this moment.
Does anyone have a listing of cities and maps native to The World?
Egg: It's alot like Zork - with multiple players.
I miss Zork.. alas!
~B

"The signature.. the bumper sticker of the new millenium."
How interesting....
We're in the middle of making a .hack//MUCK, though we've had to stop work for the moment because of distractions. I tend to prefer MUCK or MUSH to MUD because I prefer writing and that sort of RP to game-engine based adventures.
For those who don't know, a MUD is not -exactly- like a Zork game, but somewhat close. There are random monster battles, some of them -do- have maps.. there aren't as many puzzles, per se, though the ones that -do- have puzzles are more fun, in my opinion (a .hack MUD should definitely have those at the ends of dungeons).
I look forward to seeing what you can do o.- Good luck!
We're in the middle of making a .hack//MUCK, though we've had to stop work for the moment because of distractions. I tend to prefer MUCK or MUSH to MUD because I prefer writing and that sort of RP to game-engine based adventures.
For those who don't know, a MUD is not -exactly- like a Zork game, but somewhat close. There are random monster battles, some of them -do- have maps.. there aren't as many puzzles, per se, though the ones that -do- have puzzles are more fun, in my opinion (a .hack MUD should definitely have those at the ends of dungeons).
I look forward to seeing what you can do o.- Good luck!
----------------------------------
"Sora KIIIIIIIIIIIIIIIIICK!"
Don't hate me because I'm l337iful ;_;
"Sora KIIIIIIIIIIIIIIIIICK!"
Don't hate me because I'm l337iful ;_;
I like MUCK as well - I intend to implement more MUCKlike features into the MUD, but I like the way circlemud works. I almost decided on fuzzball muck codebase, but couldn't find any extended MUF programs for combat, which I think it would need.
I finished the class system - here it is for pipian.
You'll notice that I did some mucking around with skills and changed quite a few things. I left the original names (CLASS_THIEF - for example) because other files in the source call upon them.
(class.c)
(code removed)
I finished the class system - here it is for pipian.
You'll notice that I did some mucking around with skills and changed quite a few things. I left the original names (CLASS_THIEF - for example) because other files in the source call upon them.
(class.c)
(code removed)
Last edited by Burntice on Fri Jun 20, 2003 1:43 pm, edited 2 times in total.

"The signature.. the bumper sticker of the new millenium."
Um... Could we set up a mailing type thing instead of filling the SQL DB here? (anyway, since MUCK is unlikely for me to end up on the team of for one thing)
Better to switch source discussion to an e-mail type outlet. CVS would also be nice. One thing I noted at the top before I scrolled down: You lack the Wolf Person Class (I'm not sure what to call Ouka...)
Better to switch source discussion to an e-mail type outlet. CVS would also be nice. One thing I noted at the top before I scrolled down: You lack the Wolf Person Class (I'm not sure what to call Ouka...)
Haha... Well, could you at least remove the source for the time being? It would probably be helpful for anyone who looks at this thread. Also, we'd need to determine how we are setting up the backstory to the MUD. If we aren't including Fist Fighters (Wolf People or otherwise), then this is going to have to be before //DUSK.
Also, I have a domain, so I can set up a mailing list easier on there. What do you want it called? (xxxxxxx@pipian.com)
Finally, it would be nice if it had a license which would allow us to be optionally compensated by donations (not that we would get any) for our time working on it.
Also, I have a domain, so I can set up a mailing list easier on there. What do you want it called? (xxxxxxx@pipian.com)
Finally, it would be nice if it had a license which would allow us to be optionally compensated by donations (not that we would get any) for our time working on it.
Other notes (until we get a mailing list):
There's no Heavy Axe, Blademaster, or Heavy Blade. Just a generic blade user. Not something people will be particularly interested in.
Does a cleric class fit a long arm?
Should we make Heavy Blade, Blademaster, and Heavy Axe generic warrior class as a base, but then give unique weapons?
Likewise with the fist fighters and twinblades?
You misspelled cutthroat. We also should think out the class names some more.
Should female Wave Masters be called Wave Mistresses?
All the classes can use magic based on their equipment instead of what they learn... How do we handle that?
There's no Heavy Axe, Blademaster, or Heavy Blade. Just a generic blade user. Not something people will be particularly interested in.
Does a cleric class fit a long arm?
Should we make Heavy Blade, Blademaster, and Heavy Axe generic warrior class as a base, but then give unique weapons?
Likewise with the fist fighters and twinblades?
You misspelled cutthroat. We also should think out the class names some more.
Should female Wave Masters be called Wave Mistresses?
All the classes can use magic based on their equipment instead of what they learn... How do we handle that?
Pipian, try to edit your posts.
And yes, please. If you're going to posts code, please host it on your own server and link to it. It's really troublesome to have to scroll through the whole thing. x.x;
Thanks.
And yes, please. If you're going to posts code, please host it on your own server and link to it. It's really troublesome to have to scroll through the whole thing. x.x;
Thanks.
Budget Zen: When you see something so stupid that your mind goes blank rather than try to rationalize it.
I'll take some time after work this evening to add those classes and make changes. I'll give all classes magic and magic-points.
I changed the cleric class so it wouldn't be a healer anymore.
Anything else? Hm..
The unique weapons thing is do-able, yeah.
With OLC you can make objects 'anti-cleric' or 'anti-good', so I could make it so a heavy axe can't wield a blade user's weapon.
As for the mailing lists, we should have two, if that's okay?:
mudcode@pipian.com <-- for code and such
hackmud@pipian.com <-- for chat about it so we don't flood the boards
--
What time should the MUD be set in? I'm preferable to sometime around SIGN, perhaps between sign and the games?
Also, the policy on taking names of characters from the games and anime and manga? I was thinking that we should incourage most users to create their own characters, but allow players (Mods here would have first call) to apply for characters from the serieses?
~B
I changed the cleric class so it wouldn't be a healer anymore.
Anything else? Hm..
The unique weapons thing is do-able, yeah.
With OLC you can make objects 'anti-cleric' or 'anti-good', so I could make it so a heavy axe can't wield a blade user's weapon.
As for the mailing lists, we should have two, if that's okay?:
mudcode@pipian.com <-- for code and such
hackmud@pipian.com <-- for chat about it so we don't flood the boards
--
What time should the MUD be set in? I'm preferable to sometime around SIGN, perhaps between sign and the games?
Also, the policy on taking names of characters from the games and anime and manga? I was thinking that we should incourage most users to create their own characters, but allow players (Mods here would have first call) to apply for characters from the serieses?
~B

"The signature.. the bumper sticker of the new millenium."
I do when I can. But when it's been a while since I last posted on a thread, I tend to think a new post will get the attention of the other posters (mainly as they'd have seen the older posts and would not bother reading the thread for the new material). But that's just me.Tsukasa wrote:Pipian, try to edit your posts.
in any case, I'm setting up the mailing lists now. Join when you read this.
http://www.pipian.com/mailman/listinfo/ ... pipian.com
http://www.pipian.com/mailman/listinfo/ ... pipian.com