What if they actually made THE WORLD for the PC
- Spike Spiegal
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- Guynietoren
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Yeah, I've seen something like that before. They use various nodes that are worn in key places, while an external device reads in their position.
I was thinking that a body suit might work in the same sort of way that they've made prosthetic limbs work(or in the process), by reading the electricity that goes through your muscles when you use them. I don't know if they do it or not already.
Anyways, having a console controller that gave off various smells and could change it's own temperature would take a while getting used to. But it may also make the thing too heavy or bulky.
I was thinking that a body suit might work in the same sort of way that they've made prosthetic limbs work(or in the process), by reading the electricity that goes through your muscles when you use them. I don't know if they do it or not already.
Anyways, having a console controller that gave off various smells and could change it's own temperature would take a while getting used to. But it may also make the thing too heavy or bulky.
- Invisible Egg!
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Jetfire99 wrote
p.s. go to http://www.gizmo.com.au/pics/1276_10.jpg for a nice pic of some ps2 goggles, but i don't think they're the motion-tracking ones i was talking about.
there are actual headset goggles manufactured for use with the ps2, but i'm afraid they come with a hefty pricetag of around $400 US. also, i believe they're only for use with one game, which is a flight simulator. you still use the controller to fly the plane, but when you rotate your head you can look sideways or back and see all around, while continuing to fly in one direction. it sounds cool to me.However the VR Goggles or at least ones like it do already exist for real
p.s. go to http://www.gizmo.com.au/pics/1276_10.jpg for a nice pic of some ps2 goggles, but i don't think they're the motion-tracking ones i was talking about.
Last edited by Invisible Egg! on Tue Apr 15, 2003 12:43 am, edited 1 time in total.
The change in temp wouldn't be that bad of an idea, but there is a potential for burns no matter how low the temp is supposed to be, it can easily get out of hand... There are safeguards that can be put on to prevent this easily, but then there are people who will bypass them and attempt to sue the makers... seen that happen a couple times...
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well, i was really trying to find the motion tracking headset, but go to http://www.gizmo.com.au/public/news/new ... cleid=1276 to see what i found. if anybody finds a link for the goggles i'm looking for, could they post it, please?
Going into that level is starting to make me think of the Otherland books by Tad Williams. @.@;;; That honestly scares me, in the end, with the complexity of the environments in that. While it would be neat, I don't want us to get to that level for various reasons. o.oGuynietoren wrote:Yeah, I've seen something like that before. They use various nodes that are worn in key places, while an external device reads in their position.
I was thinking that a body suit might work in the same sort of way that they've made prosthetic limbs work(or in the process), by reading the electricity that goes through your muscles when you use them. I don't know if they do it or not already.
Anyways, having a console controller that gave off various smells and could change it's own temperature would take a while getting used to. But it may also make the thing too heavy or bulky.
Budget Zen: When you see something so stupid that your mind goes blank rather than try to rationalize it.
There was a link to the one i think you were looking for in an old post...
LimeyBrit wrote:http://www.jp.playstation.com/product/9 ... 47095.html (Japanese site)
http://www.pcworld.com/resource/printab ... 816,00.asp (Some info in English)
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thanks Sudra! that's the one! digging a little deeper i found a nice picture of it (the PUD-J5A) here: http://www.sony.co.jp/SonyInfo/News/Pre ... 09/02-042/
i just wish i could read the site...
and try here: http://www.kzm.info.gifu-u.ac.jp/~02kano/pud-j5a/
for some really great pics of the PUD-J5A.
apparently it's for use with the game Energy Airforce from Taito.
i just wish i could read the site...
and try here: http://www.kzm.info.gifu-u.ac.jp/~02kano/pud-j5a/
for some really great pics of the PUD-J5A.
apparently it's for use with the game Energy Airforce from Taito.
- Guynietoren
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A scary thought indeed. Have you ever played Syndicate? The basic plot is in the future where everyone has an implant in the back of their neck. It feeds input to the brain, making everyone see sunshine and hear birds chirping when it's really dark and raining out. Psychosis and loss of free will is quite a problem, not quite sure if that's constitutional or not.That honestly scares me, in the end, with the complexity of the environments in that.
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i'm sorry if anyone thinks i'm ranting about the headset topic too much. i just realized there was another thread for that already.
nevertheless, i think it's still relevant to this thread, which seems to be a more popular one anyway.
my theory on the headset simulating 3D boils down to this:
the images we see while playing video games are based on a pre-determined perspective, or 'camera'. if the characters in the game are able to move in three dimensions, while the camera follows them, then what we need are games that support the concept of two 'cameras', one for each eye. this is basically referred to as parallax (An apparent change in the direction of an object, caused by a change in observational position that provides a new line of sight) viewing, and it's how those of us with two eyes judge distance and depth in the real world. to summarize, projecting two seperate images (of slightly different angles) onto seperate screens for each eye results in the wonderful simulation of a three-dimensional World.
p.s. remember those ViewMaster toys with the changeable picture discs, and the lever that advances to the next scene? those were 3D, and are a simple example of what i'm talking about.
nevertheless, i think it's still relevant to this thread, which seems to be a more popular one anyway.
my theory on the headset simulating 3D boils down to this:
the images we see while playing video games are based on a pre-determined perspective, or 'camera'. if the characters in the game are able to move in three dimensions, while the camera follows them, then what we need are games that support the concept of two 'cameras', one for each eye. this is basically referred to as parallax (An apparent change in the direction of an object, caused by a change in observational position that provides a new line of sight) viewing, and it's how those of us with two eyes judge distance and depth in the real world. to summarize, projecting two seperate images (of slightly different angles) onto seperate screens for each eye results in the wonderful simulation of a three-dimensional World.
p.s. remember those ViewMaster toys with the changeable picture discs, and the lever that advances to the next scene? those were 3D, and are a simple example of what i'm talking about.
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