Action
Moderators: Sora, Balmung, Bear, Kite
Action
there is absolutley hardly any action in //SIGN. Why does it have to be that way. THey would have had many more watchers and whatnot if added action scenes when able. is there a reason why there isn't?
- thedudewhosadude
- Legend
- Posts: 1462
- Joined: Fri May 02, 2003 8:13 pm
Mainly because it actually has depth to it. Seriously, think about how deep the Dragonball series is....answer, not much at all. Fight scenes like that would be highly unnessesary in .hack//SIGN, as it focused mainly on people speaking rather than their actions. Pointless fight scenes do nothing for them except waste their time and money on something that's totally plot irrelevant.
You're only young once, but you're NEVER too old to be immature.
The action in .hack is mostly set in the games. //SIGN is pretty much used as background story for .hack. Since a person would lose intrest in the game's story without any backup info on things like "Who is this "Bear" character"?. //SIGN is also set as a real MMORPG, as Elk wrote. Just some logic for you, can you imagine Tsukasa actually battling full out?
- Tsunami the Silver Dragon
- Player Character
- Posts: 352
- Joined: Wed Oct 22, 2003 12:07 am
Wait a minute...
You actually found //SIGN dull?
..........Whatever.
I don't think //SIGN needed action to make it interesting.
The story line was solid and you could really get a sense of how serious the situations were. The characters all had real life personalities and you could actually relate to their problems.
In short, //SIGN made me feel involved like I was actually part of the situations at hand. When a character felt emotional pain I wanted to be their to councel them.
So, I guess what I'm saying is that if people just want all action and no real depth to story line then let them look elsewhere.
As Tsukasa said, "I like it this way. It's not so bad."
..........Whatever.
I don't think //SIGN needed action to make it interesting.
The story line was solid and you could really get a sense of how serious the situations were. The characters all had real life personalities and you could actually relate to their problems.
In short, //SIGN made me feel involved like I was actually part of the situations at hand. When a character felt emotional pain I wanted to be their to councel them.
So, I guess what I'm saying is that if people just want all action and no real depth to story line then let them look elsewhere.
As Tsukasa said, "I like it this way. It's not so bad."
"For all the Dreamers out there, our planet's dream isn't over yet."
"Jill, this is for you."
"Jill, this is for you."
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- Player Character
- Posts: 145
- Joined: Tue Jul 22, 2003 7:14 pm
I dont even think there really would be any sort of series if there was action in it BECAUSE of Tsukasa's personality. He would most likely run away if he was involved, and it would really be boring if a fight were to start but finish in either Tsukasa running away, or Tsukasa using his guardian all the time.

- MaifunNoodle
- Lowbie
- Posts: 34
- Joined: Wed Jun 09, 2004 8:53 pm
i did like how the series went, but it would be good with the occasional action scene...i understand how the action is left for the video game, but why waste the talents of a great animation company like BeeTrain? anyhoo, i still thought it was a pretty sit-down-and-just-think-about-it type of thing...the plot and dialogue fill the gaps
"Cry 'HAVOC' and let slip the dogs of war"
"My head is nauseous-nyo!"
"You cannot stop me. You cannot destroy me. For I am the cockroach of love."
Folk, don' t rely on me, for i have crappy subs...
"My head is nauseous-nyo!"
"You cannot stop me. You cannot destroy me. For I am the cockroach of love."
Folk, don' t rely on me, for i have crappy subs...