|| Between you and me, I'd like to share a story about a dungeon in a field or dungeon. The sound of the petitguso bait is actually the voice of one of our staff members. Some of them are voiced by Mr. NOG, a master mimic.... Among them, the magic mushroom is based on the voice of a certain Mr. M. Moto R., an actor famous for his TV narration, and the bear cat eggs are based on the voice of a famous voice actor who passed away, Mr. X. Sawa X. Jin. If you are interested, please record the meows and listen to them with the pitch lowered.
|| Between you and me, I'd like to share a story about a dungeon in a field or dungeon. The sound of the petitguso bait is actually the voice of one of our staff members. Some of them are voiced by Mr. NOG, a master mimic.... Among them, the magic mushroom is based on the voice of a certain Mr. M. Moto R., an actor famous for his TV narration, and the bear cat eggs are based on the voice of a famous voice actor who passed away, Mr. ****sawa ****jin. If you are interested, please check the files of the cries and listen to them with the pitch lowered.
|-
|-
| Favorite Character: || :レイチェル || Rachel
| Favorite Character: || :レイチェル || Rachel
Revision as of 19:20, 19 April 2022
Credits for those involved in the creation of the Games.
According to the "Staff Voice" CyberConnect2 Page circa 2004, the following CyberConnect2 staff worked on the games. The page included staff comments and favorite characters, as well as small portraits of each staff member.[1][2] Several staff members aliases are used for NPCs in the games (other "Player Characters.")
Director (ディレクター):
Matsuyama Hiroshi (まつやまひろし)
まつやまひろし (Matsuyama Hiroshi)
Comment
Translation
Matsuyama
まつやまひろし
子供らに花束を
年寄りにゆりかごを
明日生まれ死ぬモノに絶大な愛を
ありがとう
Flowers for Children
Cradle the old
Great love to the things that will be born and die tomorrow.
Thank you.
Hello!
I am WAKA, a 57-meter tall giant who works on graphics while wielding a Japanese sword every day.
I have done graphics work for many games, but ".hack" was my first RPG, and it was a big project that spanned various media, including anime and manga, as well as character design by my favorite author, Sadamoto-sensei, so I learned a lot. I am grateful for the opportunity.
I still have a lot of work to do, but I'm almost done!
At the beginning of the development process, I was only busy with the actual work, but in the middle of the project, I was given administrative duties for the first time, which was a very good experience for me.(Thanks to you, Rookie 7, my actual workload was greatly reduced!)
There's still a lot of work to be done, so more sword swinging and more ganbarou!
Fufu,fufufu...
I created a character that I can't say is an enemy character. Some of the characters were in at the last minute, so please enjoy. You will battle with enemy characters that are different from the ones in the anime until you literally die.
You can see the enemy characters from your point of view during the battle.
Find out! Don't skill up!
(Your character will die, though.)
Is this icky?
The HG characters were modeled over time, despite repeated rejections (I even created a popular anime character, A**mito, as an early exercise... or was it?) ) I would like you to take a look at the monsters that I think I enjoyed the most while making them.
Through this development, I have learned a lot about the industry, the attitude in the development field, and many other things. I was mainly in charge of dungeons in ".hack", so when you play this game, please take care of dungeons, dungeons, dungeons.
We worked hard to create the field, with hairs falling out and blood coming out of unexpected places. The same scenery can be seen at different times of the day and in different weather conditions depending on the combination of words, so I hope you will combine many of them and see many of them. I think it's better to be outside in the open than in a dungeon, where you can feel the openness. Right?
I am also in charge of Milky Grunty and this web page. Take care of Milky, everyone!
I have been able to participate in game development, which is something I have always wanted to do, and every day I realize how tough it is and how much fun it is. I am learning things that I would not have known if I had not joined the field, things I should have done before joining the field... Every day is a learning experience. I am still a novice both technically and mentally, but I will stick with it until the end!
My name is "Tomuneko," and this is my first time participating in the development of a game. I am always struggling with my computer (laugh), working hard and studying hard.
I'm making a lot of mistakes because it's all new to me, but I'll do my best to learn more and create even better products.
But...to be able to work on my first game development with that Sadamoto-sensei's character design...it makes me very happy!
I've made it this far while suffering from sleepiness, hay fever (an annual event), blisters all over my body (an 80% lie), and severe pain. When I first joined this project, I did not expect it to be as big as it is. I have learned a lot and it has been a good experience.
Favorite Character:
ミア
Mia
higashi (hide) 秀
-
秀 (Hide)
Comment
Translation
Hide
今回はじめてゲーム制作に参加させて頂きました秀です。
それぞれのキャラクターの思いなんかを感じて頂ければ幸いです。
This is the first time for me to participate in game production.
I hope you can feel the feelings of each character.
I did my best with my kinky, bewitching movements. Even though some of the monsters are easy to kill, you have to take your time to fight and beat them. They are all so cute! I'm almost there, I've got to keep up my "muscle training" and get into the swing of things!
The highlight of the event! The characters are alive and kicking! The enemies also move around in an interesting and funny way, so I hope that you will see that as well.
Cha!!!! How are you all doing? I'm doing great! I'm doing great! I'm doing great! Life is fun! What I want you all to see the most this time is an enemy monster with the lower body of a horse. It is taking very nice steps. Please take a look!
Favorite Character:
****(とあるボスキャラ)
**** (a certain boss character)
Main Planning (メインプランニング):
ninjyato (ninja sword) 忍者刀
I was going to write about the difficulties I had during development, but I stopped when I saw my portrait. I don't think you'll believe anything I say, so...
The secret highlight of this game is the monsters after the data drain. Especially when you drain a female wizard type or bird type monster, don't kill it immediately, but put it in first person view and observe it carefully.
Favorite Character:
寺島良子
Terajima Ryoko
Program (プログラム):
soyano (SOY)
-
SOY
Comment
Translation
name
ワシはこーいうの苦手なんでノーコメント
I'm not good at this kind of thing, so no comment.
When I am creating thoughts for my fellow characters, I struggle to get them to listen to me. When they sometimes ignore instructions or act strangely, it is only their intention, not a bug.
Mysterious words generated by the word select system.
Some are strangely appropriate, others are strange Japanese... What kind of stage is this going to be? Please do it with excitement when you are transferred to the field.
The part I want you to see the most is the conversation between the characters via e-mail. When you get a reply from your favorite character, your joy is multiplied tenfold! My eyes are watering with tears of joy as I read on.
I worked hard on this game while growing gray hairs, so please enjoy it from beginning to end.
Hello. I am YOUICHI, the man who says that all bugs are features or the ace of eight children.
The highlight of the game is the boss. After all, the bosses are what RPGs are all about. You must see the strong bosses that look winnable but are not.
...Hmmm...? You think it's too strong?
It's not a bug. It is a specification.
I can tell you one thing about game development: it makes you fat. Absolutely.... But the portraits are too fat! In fact.... Anyway, what about the main character Kite's mother? What about Dad?
Between you and me, I'd like to share a story about a dungeon in a field or dungeon. The sound of the petitguso bait is actually the voice of one of our staff members. Some of them are voiced by Mr. NOG, a master mimic.... Among them, the magic mushroom is based on the voice of a certain Mr. M. Moto R., an actor famous for his TV narration, and the bear cat eggs are based on the voice of a famous voice actor who passed away, Mr. ****sawa ****jin. If you are interested, please check the files of the cries and listen to them with the pitch lowered.
I myself am honored that ".hack" is the 10th title for me to commemorate. I still have a lot of composing work left to do, but I want to make it without regrets.