CyberConnect2 Co., Ltd.: Difference between revisions
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[[File:Cc2 offices global 2024.png|thumb|250px|right|alt=CC2 Global Offices Map as of 2024. Japanese locations indicated with green markers. Closed Montreal location indicated with black marker.|CC2 Offices Map (Global) 2024. Closed [[Montreal Studio (CC2)|Montreal Studio]] in Black, Japanese locations in Green.]] | [[File:Cc2 offices global 2024.png|thumb|250px|right|alt=CC2 Global Offices Map as of 2024. Japanese locations indicated with green markers. Closed Montreal location indicated with black marker.|CC2 Offices Map (Global) 2024. Closed [[Montreal Studio (CC2)|Montreal Studio]] in Black, Japanese locations in Green.]] | ||
CyberConnect2 was founded in Fukuoka, Japan in 1996. Its second studio was founded in Tokyo in 2010.<ref>Romano, Sal. [https://archive.ph/U89o9 ''CyberConnect 2 opening studio in Tokyo''] Gematsu, via archive.today (24 June 2010) Archived from [https://www.gematsu.com/2010/06/cyberconnect-2-opening-studio-in-tokyo Original] (01 November 2024)</ref> | CyberConnect2 was founded in Fukuoka, Japan in 1996. Its second studio was founded in Tokyo in 2010.<ref>Romano, Sal. [https://archive.ph/U89o9 ''CyberConnect 2 opening studio in Tokyo''] Gematsu, via archive.today (24 June 2010) Archived from [https://www.gematsu.com/2010/06/cyberconnect-2-opening-studio-in-tokyo Original] (01 November 2024)</ref> In 2016 they opened an international studio in Montreal, Canada,<ref>Romano, Sal. [https://archive.ph/uMeBj ''CyberConnect2 Montreal Studio official website opened''] Gematsu, via archive.today (27 April 2016) Archived from [https://www.gematsu.com/2016/04/cyberconnect2-montreal-studio-official-website-opened Original] (01 November 2024)</ref> which ran for seven years before closing in July 2023.<ref>Romano, Sal. [https://archive.ph/6lOtn ''CyberConnect2 Montreal Studio to close at end of July''] Gematsu, via archive.today (17 April 2023) Archived from [https://www.gematsu.com/2023/04/cyberconnect2-montreal-studio-to-close-at-end-of-july Original] (01 November 2024)</ref> In 2024, they opened a studio in Osaka<ref>Romano, Sal. [https://archive.ph/BfYSo ''CyberConnect2 to open Osaka studio in spring 2024''] Gematsu, via archive.today (03 July 2023) Archived from [https://www.gematsu.com/2023/07/cyberconnect2-to-open-osaka-studio-in-spring-2024 Original] (01 November 2024)</ref> | ||
[[File:Cc2 offices japan 2024.png|thumb|250px|right|alt=CC2 Japan Offices Map as of 2024. Locations indicated with green markers: Tokyo, Osaka, Fukuoka|CC2 Offices Map (Japan) 2024. From Right to left: [[Tokyo Studio (CC2)|Tokyo]], [[Osaka Studio (CC2)|Osaka]], [[Fukuoka Head Office (CC2)|Fukuoka]] offices.]] | [[File:Cc2 offices japan 2024.png|thumb|250px|right|alt=CC2 Japan Offices Map as of 2024. Locations indicated with green markers: Tokyo, Osaka, Fukuoka|CC2 Offices Map (Japan) 2024. From Right to left: [[Tokyo Studio (CC2)|Tokyo]], [[Osaka Studio (CC2)|Osaka]], [[Fukuoka Head Office (CC2)|Fukuoka]] offices.]] |
Revision as of 19:48, 1 November 2024
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CyberConnect2 Co., Ltd.
株式会社サイバーコネクトツー (Kabushiki gaisha Saibā Konekuto Tsū) | |
Industry
|
Video game development
|
Foundation
|
February 16, 1996
|
Locations
|
Fukuoka, Japan (Headquarters)
Tokyo, Japan (Studio) Osaka, Japan (Studio) Montreal, Canada (International Studio)Closed in 2023 |
Products
|
Little Tail Bronx series
Silent Bomber .hack series Asura's Wrath |
Number of Employees
|
272
(as of October 2024)[1] |
Homepage
|
|
Social Media
|
Not to be confused with the fictional CyberConnect Corporation in the setting of the .hack series.
About
CyberConnect was a game development company that was founded on Februray 16, 1996, in Fukuoka, Japan. In 2001, it was renamed CyberConnect2 as the new President made efforts to revitalize the company. The company had an international studio in Montreal for seven years. As of 2024, it has three studios located in Japan.
Company Outline
"CyberConnect2 is a company that develops and produces a wide range of products from the idea stage to character design, sound, game systems, and game play. We are committed to creating products with the utmost care and attention to detail."
- Business: Planning and development of home video game software
- Employees: 250
(as of February 2023)
Locations

CyberConnect2 was founded in Fukuoka, Japan in 1996. Its second studio was founded in Tokyo in 2010.[2] In 2016 they opened an international studio in Montreal, Canada,[3] which ran for seven years before closing in July 2023.[4] In 2024, they opened a studio in Osaka[5]

Studios:
Behind the Scenes
History
CyberConnect2 .hack News Archive
Notable Works
Notable People
Name | Role | |||
---|---|---|---|---|
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Matsuyama, Hiroshi | CEO, Director, Graphics | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
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Niizato, Hiroto | Director | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
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Noguchi, Yasuhiro | CyberConnect2 Graphics Team | Motion Director | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE |
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Isobe, Takayuki | Art Director | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
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Mitoma, Kotaro | Graphics | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
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Sakamoto, Mitsutaka | Graphics | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
![]() |
Nishikawa, Yuuki | Graphics | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
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Abe, Taizo | Graphics | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
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Kawano, Masayuki | Motion & Streaming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
![]() |
Ueno, Miyuki | Motion & Streaming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
![]() |
Oda, Kazuhiro | Motion & Streaming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
![]() |
Irikawa, Yoshinari | Motion & Streaming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
![]() |
Sugata, Kentarou | Motion & Streaming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
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Yamaguchi, Takashi | Motion & Streaming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
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Higashi, Hideyuki | Motion & Streaming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
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Soyano, Shinji | CyberConnect2 Programming Team | Programming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE |
![]() |
Usami, Kousuke | Programming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
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Kashino, Masao | Programming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
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Hashimoto, Naoki | Programming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
![]() |
Watanabe, Masao | Programming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
![]() |
Arizono, Youichi | Programming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
![]() |
Oota, Kazuki | Programming | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
![]() |
Fukuda, Norikatsu | CyberConnect2 Sound Team | Sound Programmer | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE |
![]() |
Fukuda, Chikayo | Sound | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE | |
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Nakata, Seizo | Sound | .hack//INFECTION
.hack//MUTATION .hack//OUTBREAK .hack//QUARANTINE |
External Links
References
- ↑ Company Outline (Accessed 01 November 2024) CC2.co.jp, via archive.today Archived from Original (01 November 2024)
- ↑ Romano, Sal. CyberConnect 2 opening studio in Tokyo Gematsu, via archive.today (24 June 2010) Archived from Original (01 November 2024)
- ↑ Romano, Sal. CyberConnect2 Montreal Studio official website opened Gematsu, via archive.today (27 April 2016) Archived from Original (01 November 2024)
- ↑ Romano, Sal. CyberConnect2 Montreal Studio to close at end of July Gematsu, via archive.today (17 April 2023) Archived from Original (01 November 2024)
- ↑ Romano, Sal. CyberConnect2 to open Osaka studio in spring 2024 Gematsu, via archive.today (03 July 2023) Archived from Original (01 November 2024)