Digital Daydreams: A Tale of a Japanese Video Game Creator (Nonfiction)

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Digital Daydreams: A Tale of a Japanese Video Game Creator
Languages
English
Publications
Amazon Kindle
Release Dates
03 April 2019
Author
Artist


An autobiography reflecting on the history of CyberConnect2, how the author became the president of the company, and the methodology behind how the company operates while making games. It also details how the industry has evolved over the last 20 years.[1]

Summary

Blurb:

“CyberConnect2 is a pain to deal with.”

After lifting themselves to fame with the .hack series, CyberConnect2 disproved that the concept that licensed games are immediately bad with their mega-hit game adaptations of Naruto and JoJo’s Bizarre Adventure. Their incredible success in the licensed game genre has led this game development company based in Fukuoka to being praised by those within and outside of the industry. Why does CC2 never make compromises in regard to quality? What is the company’s secret to success that led them to releasing the NARUTO: Ultimate Ninja series, that has shipped over 13 million copies worldwide? The author of this book—who just happens to be a game creator and the president of CC2—explains the madness behind his digital daydreams, and how he makes those dreams into reality.

“It’s something that everyone can do, but something no one actually does. That’s all there is to it.”


About the Author:

Hiroshi Matsuyama Game Creator & Game Company President, born in Japan, 1970. From a salesman at a concrete company as a salesman, to the CEO of CyberConnect2. Signature titles include NARUTO: Ultimate Ninja series, JoJo's Bizarre Adventure: Eyes of Heaven, Tail Concerto, Asura's Wrath, .hack series. With "despair prohibited" as his motto, and overflowing passion and effort towards game development, he stands out within and without the industry. Sometimes causing unnecessary ruckus with his strong opinions about entertainment. Hobbies: "Work." Skills: "Work." Weekend: "Work." Nickname: "Piroshi."

Twitter (Japanese Only): @PIROSHI_CC2


Contents

  • Digital Daydreams: A Tale of a Japanese Video Game Creator
    • To Begin
    • Part 1
      • We are Entertainers who love work!
      • I Want to Become a Shonen Jump Manga Artist Someday!
      • The Strength to Control a Class with an Iron Fist!
      • The Closest Road is the Detour! -I Want to Know Despair-
      • Games are the Greatest Form of Entertainment!
    • Part 2
      • Time to make a Game Company! Even dummies can do it.
      • Dreams, Hope, Effort, Guts, and the Z Lunchbox
      • The Band of Techies and the "Have-Nots"!
      • The "Triple Effort Strategy" & Chairman Kamogawa
      • Here Comes Despair! The President Disappears!
    • Part 3
      • Starting from the basics! Don't be late and say hello.
      • Making Our Victory a Big One with .hack!
      • A Youth Filled with Dreams! Here Comes Naruto!
      • An Undoubtedly Good Story! The Crappy Game Equation
      • Aiming for Victory, Just Like Naruto Uzumaki
    • Part 4
      • Can you use the Naruto engine to make a ___ game? No.
      • A Bizarre Destiny! On the Way to Making a Jojo's Bizarre Adventure Game
      • A World of Fictional Science, Little Tail Bronx! Never Give Up
      • Is CC2 a Part of Bandai Namco? Capcom & Asura's Wrath!
    • Part 5
      • Spoilers be spoiled! Rad manga on release date! WAtch movies on premiere date!
      • Game Creators Who Don't Play Games as Much as they Used to are Lame
      • 15,000 Manga & DVDs on the Wall!
      • Development Heaven in Fukuoka & Satellite Fort in Tokyo!
      • One-Floor Development & All-Staff Monday Meetings!
      • Compliment with Vigor, Scold with Vigor!
      • You Won't Change the World by Badmouthing
      • It's Easy to Become a Game Creator!
      • For Those of You That Don't Even Know What to Aim For
    • Epilogue – The ones creating are the coolest ones of all!
    • Appendix: Recommended List
    • Credits

Credits

Credits
Role Name
Publisher CyberConnect2 Co, Ltd.
Author Matsuyama, Hiroshi
Translation Sarah Nelkin
Editing/Design Miyoshi, Makoto
Editing Assistance Till Stiehl
Karasawa, Eri
Lucas Yuji Trombetta
Yvonne Lee
Nakagaki, Ayumi

Media

Notes

Errata

  • Yoshiyuki Sadamoto is called Hideyuki Sadamoto (p.81).[2] This is likely due to difficulties of reading names written in Kanji.
  • "or maybe even give me thoughts on a variety of topics" (p.111) should probably be "or maybe even give my thoughts on a variety of topics"[3]

External Links

References

  1. CyberConnect2 Official (EN), CyberConnect2. [@cc2information] Twitter Post, 04 April 2019. (Archived from Original 15 May 2025).
  2. Matsuyama, Hiroshi. (p.81) Digital Daydreams: A Tale of a Japanese Video Game Creator (CyberConnect2) (03 April 2019, Kindle Edition, English).
  3. Matsuyama, Hiroshi. (p.111) Digital Daydreams: A Tale of a Japanese Video Game Creator (CyberConnect2) (03 April 2019, Kindle Edition, English).