Mashimo, Koichi: Difference between revisions
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==Biography== | ==Biography== | ||
<blockquote>'''Koichi Mashimo: Director of Animation, ".hack"'''<ref>[https://web.archive.org/web/20030203082436/http://www.dothack.com/game/page/project/creators.html Creators page] on dothack.com. (Archived from [http://www.dothack.com/game/page/project/creators.html Original], 2003 February 03)</ref> | |||
Mashimo is the challenge-driven creator of such notable hits as the story-oriented, "Robin Hood Adventures (TV series)," "PopoloCrois (TV series)," and the action-oriented, "Irresponsible Captain Tyler." Mashimo is renowned for his revolutionary work on "EAT-MAN" and "NOIR," both featuring hip, cutting-edge graphic sequences. | |||
"For the .hack project it was our goal to create a "world" that goes beyond imagination. | |||
But there were many elements that were intertwined, making this faux "world" difficult to convey to the audience. For example, it was necessary to introduce a multi-dimensional world, the psyche of the characters within that world, the effects of intervention brought upon by exterior forces, and the ever, indefinite line between imagination and reality-all within the surreal world that is presented in .hack. | |||
Backed by this concept, the characters that reside in the world of ".hack" take on a life of their own. And this is precisely what makes it so interesting."</blockquote> | |||
==Credits== | ==Credits== |
Revision as of 01:52, 6 May 2023
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Biography
Koichi Mashimo: Director of Animation, ".hack"[1]
Mashimo is the challenge-driven creator of such notable hits as the story-oriented, "Robin Hood Adventures (TV series)," "PopoloCrois (TV series)," and the action-oriented, "Irresponsible Captain Tyler." Mashimo is renowned for his revolutionary work on "EAT-MAN" and "NOIR," both featuring hip, cutting-edge graphic sequences.
"For the .hack project it was our goal to create a "world" that goes beyond imagination.
But there were many elements that were intertwined, making this faux "world" difficult to convey to the audience. For example, it was necessary to introduce a multi-dimensional world, the psyche of the characters within that world, the effects of intervention brought upon by exterior forces, and the ever, indefinite line between imagination and reality-all within the surreal world that is presented in .hack.
Backed by this concept, the characters that reside in the world of ".hack" take on a life of their own. And this is precisely what makes it so interesting."
Credits
References
- ↑ Creators page on dothack.com. (Archived from Original, 2003 February 03)