Transcript (Infection): Difference between revisions
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'''Mailer:''' <br> | '''Mailer:''' <br> | ||
* [[ | * [[Infection Mailer#Registered Yet?|Yasuhiko – Registered Yet?]] | ||
* [[Thank You (R:1 Mail)|CC Corp – Thank you]] | * [[Thank You (R:1 Mail)|CC Corp – Thank you]] | ||
* [[Version Update (R:1 Mail)|CC Corp – Version Update]] | * [[Version Update (R:1 Mail)|CC Corp – Version Update]] | ||
'''News:''' <br> | '''News:''' <br> | ||
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|Dialogue =First, press the <span style="color: #ffff00">[[File:Imoq ui ps2button triangle.png|alt=Triangle Button|△]] button</span> to <br>open the menu. | |Dialogue =First, press the <span style="color: #ffff00">[[File:Imoq ui ps2button triangle.png|alt=Triangle Button|△]] button</span> to <br>open the menu. | ||
}} | }} | ||
The menu opens, and Orca continues speaking. <br> | The menu opens, and Orca continues speaking. <br> | ||
{{IMOQ Textbox | {{IMOQ Textbox | ||
|Character=Orca | |Character=Orca | ||
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|Dialogue = All right, let's get going to the <br><span style="color: #8dbde1">Δ Bursting Passed Over Aqua Field!</span> [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br>Select <span style="color: #ffff00">Warp</span>. | |Dialogue = All right, let's get going to the <br><span style="color: #8dbde1">Δ Bursting Passed Over Aqua Field!</span> [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br>Select <span style="color: #ffff00">Warp</span>. | ||
}} | }} | ||
The party warps to the Area. <br> | |||
==Δ Bursting Passed Over Aqua Field== | ==Δ Bursting Passed Over Aqua Field== | ||
For information about this area, see: '''[[Δ Bursting Passed Over Aqua Field]]''' <br> | |||
===Field=== | ===Field=== | ||
{{IMOQ System Textbox | {{IMOQ System Textbox | ||
|Title= <div style="float:right;"><span style="color:#ff6f6f">Δ Server</span></div> <br/> | |Title= <div style="float:right;"><span style="color:#ff6f6f">Δ Server</span></div> <br/> | ||
|Dialogue = <center> | |Dialogue = <center>Bursting Passed Over Aqua Field</center> | ||
}} | }} | ||
Kite and Orca appear in a grassland field. They are surrounded by 4 magic portals. <br> | Kite and Orca appear in a grassland field. They are surrounded by 4 magic portals. <br> | ||
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The idea is to adjust your view <br>quickly to see your enemy and <br>grasp the situation. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>I'll explain more later, but <br>remember, you can only use <span style="color:#ffff00">Skills</span> <br>on targets you can see. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Basically, if you don't use the <br>camera right, you'll be dead <br>before you know it. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | The idea is to adjust your view <br>quickly to see your enemy and <br>grasp the situation. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>I'll explain more later, but <br>remember, you can only use <span style="color:#ffff00">Skills</span> <br>on targets you can see. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Basically, if you don't use the <br>camera right, you'll be dead <br>before you know it. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | ||
}} | }} | ||
The camera angle changes, jumping behind Orca and Kite. <br> | The camera angle changes, jumping behind Orca and Kite. <br> | ||
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|Dialogue = Good. Next, let's zoom in and <br>zoom out. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>You can zoom the camera in or out <br>by using the <span style="color: #ffff00">right analog stick</span>. <br>Try it. | |Dialogue = Good. Next, let's zoom in and <br>zoom out. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>You can zoom the camera in or out <br>by using the <span style="color: #ffff00">right analog stick</span>. <br>Try it. | ||
}} | }} | ||
Once the player zooms in and out a few times: <br> | Once the player zooms in and out a few times: <br> | ||
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|Dialogue =There ya go. Remember, when the <br>battle stars, constantly adjust <br>your camera. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |Dialogue =There ya go. Remember, when the <br>battle stars, constantly adjust <br>your camera. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | ||
}} | }} | ||
The camera begins circling Orca and Kite. <br> | The camera begins circling Orca and Kite. <br> | ||
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|Dialogue = Okay, and this is the <span style="color: #ffff00">Field</span>. <br>It's the lowest level in the area. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>When you want to return to the <br>town, press the <span style="color: #ffff00">[[File:Imoq ui ps2button triangle.png|alt=Triangle Button|△]] button</span> and <br>select <span style="color: #ffff00">Gate Out</span> from the menu. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Grassland, wilderness, and jungle <br>are some of the field types. <br>You can set them with keywords. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>The combination of field type and <br>weather determines the <span style="color: #ffff00">Area <br>Elements</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>For example, if it's a grassland <br>and it's raining, that area will <br>be a <span style="color: #ffff00">Water Element</span> stage. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>The elements also affect the type <br>of monsters that will appear and <br>the items you can get. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Don't worry about it now. As you <br>get used to it, combine words to <br>get different elements. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |Dialogue = Okay, and this is the <span style="color: #ffff00">Field</span>. <br>It's the lowest level in the area. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>When you want to return to the <br>town, press the <span style="color: #ffff00">[[File:Imoq ui ps2button triangle.png|alt=Triangle Button|△]] button</span> and <br>select <span style="color: #ffff00">Gate Out</span> from the menu. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Grassland, wilderness, and jungle <br>are some of the field types. <br>You can set them with keywords. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>The combination of field type and <br>weather determines the <span style="color: #ffff00">Area <br>Elements</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>For example, if it's a grassland <br>and it's raining, that area will <br>be a <span style="color: #ffff00">Water Element</span> stage. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>The elements also affect the type <br>of monsters that will appear and <br>the items you can get. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Don't worry about it now. As you <br>get used to it, combine words to <br>get different elements. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | ||
}} | }} | ||
The camera returns to the spot behind Orca and Kite. A map appears in the upper right corner. <br> | The camera returns to the spot behind Orca and Kite. A map appears in the upper right corner. <br> | ||
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|Dialogue = Orca used <span style="color: #1fff1f">Fairy's Orb</span>! | |Dialogue = Orca used <span style="color: #1fff1f">Fairy's Orb</span>! | ||
}} | }} | ||
The locations of the 4 magic portals are revealed on the map. <br> | The locations of the 4 magic portals are revealed on the map. <br> | ||
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|Dialogue =By using the Fairy's Orb, <br>hidden data on the map becomes <br>visible, like this. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Yellow areas on the map show <br><span style="color: #ffff00">Magic Portals</span> where you encounter <br>monsters and treasures. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>All right! How about we go pick a <br>fight? Head for one of the magic <br>portals. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |Dialogue =By using the Fairy's Orb, <br>hidden data on the map becomes <br>visible, like this. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Yellow areas on the map show <br><span style="color: #ffff00">Magic Portals</span> where you encounter <br>monsters and treasures. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>All right! How about we go pick a <br>fight? Head for one of the magic <br>portals. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | ||
}} | }} | ||
Kite and Orca approach the portal located directly ahead of them. The portal activates and fades, revealing a Goblin. <br> | Kite and Orca approach the portal located directly ahead of them. The portal activates and fades, revealing a Goblin. <br> | ||
{{IMOQ Textbox | {{IMOQ Textbox | ||
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|Dialogue =For a basic attack, approach the <br>target and press the <span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>By the way, a cursor appears on <br>the target so that you can check <br>Its name and HP. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Try using a basic attack to defeat <br>some monsters. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |Dialogue =For a basic attack, approach the <br>target and press the <span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>By the way, a cursor appears on <br>the target so that you can check <br>Its name and HP. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Try using a basic attack to defeat <br>some monsters. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | ||
}} | }} | ||
Kite defeats the goblin after several blows. <br> | Kite defeats the goblin after several blows. <br> | ||
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|Dialogue =When the target cursor appears, <br>Select the target and press the <br><span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span> to execute. | |Dialogue =When the target cursor appears, <br>Select the target and press the <br><span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span> to execute. | ||
}} | }} | ||
Kite casts Repth. <br> | Kite casts Repth. <br> | ||
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|Dialogue =OK, I'll teach you the command to <br>get your members to heal. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>OK, then press the <span style="color: #ffff00">[[File:Imoq ui ps2button square.png|alt=Square Button|□]] button</span> to <br>open the menu. | |Dialogue =OK, I'll teach you the command to <br>get your members to heal. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>OK, then press the <span style="color: #ffff00">[[File:Imoq ui ps2button square.png|alt=Square Button|□]] button</span> to <br>open the menu. | ||
}} | }} | ||
The menu opens, and Orca continues speaking. <br> | The menu opens, and Orca continues speaking. <br> | ||
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|Dialogue =Next, go head and choose <br><span style="color: #ffff00">First Aid!</span> from the menu. | |Dialogue =Next, go head and choose <br><span style="color: #ffff00">First Aid!</span> from the menu. | ||
}} | }} | ||
After Orca casts a multiple-healing spell (La Repth?) on the party: <br> | After Orca casts a multiple-healing spell (La Repth?) on the party: <br> | ||
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|Dialogue =Well? It's good to be the <br>boss, isn't it? :-) [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>If you use it well, you can bunch <br>up on the enemy or give separate <br>orders to each party member. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>When you add new members to the <br>party, try various chat commands <br>to see their effects. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>That's it for now! Just remember <br>what you learned, and start <br>exploring. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>When you think you're ready, <br>we'll head for the dungeon! [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/> | |Dialogue =Well? It's good to be the <br>boss, isn't it? :-) [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>If you use it well, you can bunch <br>up on the enemy or give separate <br>orders to each party member. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>When you add new members to the <br>party, try various chat commands <br>to see their effects. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>That's it for now! Just remember <br>what you learned, and start <br>exploring. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>When you think you're ready, <br>we'll head for the dungeon! [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/> | ||
}} | }} | ||
The player regains full control of Kite. <br> | |||
The player regains full control of Kite. | |||
===Dungeon=== | ===Dungeon=== | ||
Upon Entering the Dungeon: <br> | Upon Entering the Dungeon: <br> | ||
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|Dialogue = Now we can start exploring <br>the dungeon! [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>One thing you need to remember <br>is that you can't Gate Out when <br>you're in a dungeon. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>To Gate Out and return to the <br>town, you have to go back to the <br>field. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>The <span style="color: #1fff1f">Sprite Ocarina</span> will warp <br>you to the surface, but you can't use <br>it during battle. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |Dialogue = Now we can start exploring <br>the dungeon! [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>One thing you need to remember <br>is that you can't Gate Out when <br>you're in a dungeon. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>To Gate Out and return to the <br>town, you have to go back to the <br>field. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>The <span style="color: #1fff1f">Sprite Ocarina</span> will warp <br>you to the surface, but you can't use <br>it during battle. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | ||
}} | }} | ||
The camera cuts to a different angle, focusing on one of the two boxes in front of the party. The reticle focuses on the brown box. Orca continues: <br> | The camera cuts to a different angle, focusing on one of the two boxes in front of the party. The reticle focuses on the brown box. Orca continues: <br> | ||
{{IMOQ Textbox | {{IMOQ Textbox | ||
|Character=Orca | |Character=Orca | ||
|Dialogue =This is the treasure box. <br>But you knew that right? <br>:-) [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>You should know that there are <br>two types of treasure boxes, <br>normal and booby-trapped. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |Dialogue =This is the treasure box. <br>But you knew that right? <br>:-) [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>You should know that there are <br>two types of treasure boxes, <br>normal and booby-trapped. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | ||
}} | }} | ||
{{IMOQ Textbox | {{IMOQ Textbox | ||
|Character=Orca | |Character=Orca | ||
|Dialogue =This one's normal. Hit the <br><span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span> to open it. | |Dialogue =This one's normal. Hit the <br><span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span> to open it. | ||
}} | }} | ||
Kite receives an item from the Treasure. <br> | Kite receives an item from the Treasure. <br> | ||
{{IMOQ System Textbox | {{IMOQ System Textbox | ||
|Title= System | |Title= System | ||
|Dialogue = You now have <span style="color: #1fff1f">Resurrect</span>! | |Dialogue = You now have <span style="color: #1fff1f">Resurrect</span>! | ||
}} | }} | ||
<small>(Wiki wishlist: Double check if the item is actually always the same.)</small> | <small>(Wiki wishlist: Double check if the item is actually always the same.)</small> <br/> | ||
The reticle now focuses on the blue-tinted treasure chest. <br> | The reticle now focuses on the blue-tinted treasure chest. <br> | ||
{{IMOQ Textbox | {{IMOQ Textbox | ||
|Character=Orca | |Character=Orca | ||
|Dialogue =This one's booby-trapped. Notice <br>the different color? Try to open <br>it as is and you're screwed. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Just use the <span style="color: #1fff1f">Fortune Wire</span> on it. <br>This item will disarm the trap. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |Dialogue =This one's booby-trapped. Notice <br>the different color? Try to open <br>it as is and you're screwed. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Just use the <span style="color: #1fff1f">Fortune Wire</span> on it. <br>This item will disarm the trap. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | ||
}} | }} | ||
Orca uses an item on the Risky Treasure: <br> | Orca uses an item on the Risky Treasure: <br> | ||
{{IMOQ System Textbox | {{IMOQ System Textbox | ||
|Title= System | |Title= System | ||
|Dialogue = Orca used the <span style="color: #1fff1f">Fortune Wire</span>! | |Dialogue = Orca used the <span style="color: #1fff1f">Fortune Wire</span>! | ||
}} | }} | ||
The Risky Treasure shifts from blue to brown, becoming a regular Treasure box. <br> | The Risky Treasure shifts from blue to brown, becoming a regular Treasure box. <br> | ||
{{IMOQ Textbox | {{IMOQ Textbox | ||
|Character= Orca | |Character= Orca | ||
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The <span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span> to open it. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | The <span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span> to open it. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | ||
}} | }} | ||
Kite receives an item from the Treasure. <br> | Kite receives an item from the Treasure. <br> | ||
{{IMOQ System Textbox | {{IMOQ System Textbox | ||
|Title= System | |Title= System | ||
|Dialogue = You now have <span style="color: #1fff1f">[item]</span>! | |Dialogue = You now have <span style="color: #1fff1f">[item]</span>! | ||
}} | }} | ||
<small>Note: Different players/playthroughs appear to get different items from this chest; The Hanged Man and Green Gale. Unsure if the item pool is restricted to Scrolls or if other items can be acquired. Wiki wishlist: Additional research is needed.</small><br> | <small>Note: Different players/playthroughs appear to get different items from this chest; The Hanged Man and Green Gale. Unsure if the item pool is restricted to Scrolls or if other items can be acquired. Wiki wishlist: Additional research is needed.</small><br> | ||
====B1==== | |||
Entering the next room of the dungeon triggers the following cutscene: <br> | Entering the next room of the dungeon triggers the following cutscene: <br> | ||
[[Movie 02 (Games Tetralogy)|In the Dungeon Girl Chased]] <br/> | [[Movie 02 (Games Tetralogy)|In the Dungeon Girl Chased]] <br/> | ||
After the cutscene, the player regains control of Kite. At the intersection, the player may choose to go right or left. The path to the left will progress the story. The path to the right is optional; a small room with a single Treasure box. | After the cutscene, the player regains control of Kite. At the intersection, the player may choose to go right or left. The path to the left will progress the story. The path to the right is optional; a small room with a single Treasure box. <br/> | ||
Upon entering the room at the end of the path to the right, Kite has a small line of unvoiced dialogue. The parentheses indicate that this text is Kite's internal thoughts: <br> | |||
Upon entering the room at the end of the path to the right, Kite has a small line of unvoiced dialogue. The parentheses indicate that this text is Kite's internal thoughts: | |||
{{IMOQ Textbox | {{IMOQ Textbox | ||
|Character= Kite | |Character= Kite | ||
|Dialogue = (It's a dead end. That girl…) [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |Dialogue = (It's a dead end. That girl…) [[File:Imoq ui arrow-down.png|10px|alt=continue]] | ||
}} | }} | ||
If the player opens the Treasure box found in the room: <br> | |||
{{IMOQ System Textbox | {{IMOQ System Textbox | ||
|Title= System | |Title= System | ||
|Dialogue = You now have a <span style="color: #1fff1f">Speed Charm</span>! | |Dialogue = You now have a <span style="color: #1fff1f">Speed Charm</span>! | ||
}} | }} | ||
<small>Note: Different players/playthroughs appear to consistently get a Speed Charm from this Treasure. (Wiki wishlist: Double check if the item is actually always the same.)</small> <br/> | <small>Note: Different players/playthroughs appear to consistently get a Speed Charm from this Treasure. (Wiki wishlist: Double check if the item is actually always the same.)</small> <br/> | ||
Following the path to the left leads the party to a room and activates a brief scene upon entry. The camera focuses on the entryway behind Kite, revealing spiked gates lowering to obstruct the doorway. <br> | Following the path to the left leads the party to a room and activates a brief scene upon entry. The camera focuses on the entryway behind Kite, revealing spiked gates lowering to obstruct the doorway. <br> | ||
{{IMOQ Textbox | {{IMOQ Textbox | ||
|Character=Orca | |Character=Orca | ||
|Dialogue =Better watch out, we're trapped <br>in here! [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>In the dungeon, there are rooms <br>with traps everywhere. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |Dialogue =Better watch out, we're trapped <br>in here! [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>In the dungeon, there are rooms <br>with traps everywhere. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | ||
}} | }} | ||
The camera pans to reveal a magic portal around the corner. Orca continues: <br> | The camera pans to reveal a magic portal around the corner. Orca continues: <br> | ||
{{IMOQ Textbox | {{IMOQ Textbox | ||
|Character=Orca | |Character=Orca | ||
|Dialogue =The only way to get out a trap <br>like this is by activating all the <br>the magic portals in the room. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>All right, let's charge to that <br>magic portal! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |Dialogue =The only way to get out a trap <br>like this is by activating all the <br>the magic portals in the room. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>All right, let's charge to that <br>magic portal! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | ||
}} | }} | ||
The portal activates, revealing monsters for the party to fight. <small>(Wiki wishlist: Double check if the monsters from this portal are always the same or not.)</small> <br> | |||
The portal activates, revealing monsters for the party to fight. | After the fight is over, the party continues down to the next floor of the dungeon. <br/> | ||
<small>(Wiki wishlist: Double check if the monsters from this portal are always the same or not.)</small> <br/> | |||
====B2==== | ====B2==== | ||
To progress the story, players must enter the room with the Gott Statue. The other rooms are optional. <br> | To progress the story, players must enter the room with the Gott Statue. The other rooms are optional. <br/> | ||
Upon entering the Gott Statue chamber: <br> | Upon entering the Gott Statue chamber: <br> | ||
{{IMOQ Textbox | {{IMOQ Textbox | ||
|Character=Orca | |Character=Orca | ||
|Dialogue =This is the room where the statue is. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>There's only one of 'em at the <br>dungeon's deepest level, and you <br>can get rare items from it. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>That's enough adventure for now. <br>Let's grab the treasure and get <br>back to town, shall we? [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>If we had a <span style="color: #1fff1f">Sprite Ocarina</span> we <br>could warp out of here, but <br>we don't have one. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>So we gotta go back the way we <br>just came. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |Dialogue =This is the room where the statue is. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>There's only one of 'em at the <br>dungeon's deepest level, and you <br>can get rare items from it. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>That's enough adventure for now. <br>Let's grab the treasure and get <br>back to town, shall we? [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>If we had a <span style="color: #1fff1f">Sprite Ocarina</span> we <br>could warp out of here, but <br>we don't have one. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>So we gotta go back the way we <br>just came. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | ||
}} | }} | ||
Gott Statue chest: Steel Blades, Rainbow Card, Grunt Doll? | |||
Gott Statue chest: Steel Blades, Rainbow Card, Grunt Doll | <small>(Wiki wishlist: Double check if the items are always the same.)</small> <br/> | ||
<small>(Wiki wishlist: Double check if the items are always the same.)</small> | |||
Leaving the Gott Statue room triggers the following cutscenes: <br> | Leaving the Gott Statue room triggers the following cutscenes: <br> | ||
* [[Movie 03 (Games Tetralogy)|Girl's Return Book Entrusted]] | * [[Movie 03 (Games Tetralogy)|Girl's Return Book Entrusted]] | ||
* [[Movie 04 (Games Tetralogy)|Enemy's Return Death of Orca]] | * [[Movie 04 (Games Tetralogy)|Enemy's Return Death of Orca]] | ||
* [[Movie 05 (Games Tetralogy)|Friend or Foe? Woman in White]] | * [[Movie 05 (Games Tetralogy)|Friend or Foe? Woman in White]] | ||
==After the System Error== | ==After the System Error== | ||
The following dialogue appears over a black screen. <br> | |||
{{IMOQ Textbox | |||
|Character= (Kite's Player) | |||
|Dialogue = What was wrong with Yasuhiko? <br>Why was he upset? [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>I wanted to ask him, but he <br>wouldn't even pick up the phone. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>And then… [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>The next day, I found out that <br>Yasuhiko had been hospitalized. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>I rushed to the hospital, but they <br>wouldn't even let me see him. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>But I guess it's better this way. <br>I didn't want to see him all weak, <br>and he wouldn't want that either. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>But… <br>What the hell happened to him? [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>I have a feeling that the key to <br>it is somewhere in… <br>"The World." [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/> | |||
}} | |||
===Return to Desktop=== | |||
'''Mailer''': | |||
* [[Server Problem (R:1 Mail)|CC Corporation – Server Problems]] | |||
Trying to log into The World doesn't work. If the player tries to enter the game, they will see the following message: <br> | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = Thank you for visiting <br>"The World." [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>All services are currently <br>unavailable due to maintenance. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>We apologize for any inconvenience <br>and ask for your patience. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Clicking on "Board" prompts: <br> | |||
{{IMOQ Textbox | |||
|Character= Kite's Player | |||
|Dialogue = I should post on the Board about <br>Yasuhiko. Maybe someone will <br>respond to it. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
'''BBS''': | |||
* [[Coma (R:1 BBS)|Coma]] | |||
Since the player is unable to log into The World, they should return to the Desktop after posting on the Boards. | |||
'''Mailer''': | |||
* [[Please (R:1 Mail)|Ple[*( – Au]$]] | |||
Upon reading the corrupted message: | |||
{{IMOQ Textbox | |||
|Character= Kite's Player | |||
|Dialogue = (Who sent this? I can't read it.) | |||
}} | |||
==Mac Anu: Meeting BlackRose== | |||
Cutscene: | |||
* [[Movie 06 (Games Tetralogy)|First Comrade BlackRose]] | |||
After cutscene: | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = (I guess I'll get my gear first. <br>I want to collect some information <br>as well.) [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
If the player tries to talk to BlackRose again before approaching the Chaos Gate, BlackRose has the following dialogue: | |||
{{IMOQ Textbox | |||
|Character=BlackRose | |||
|Dialogue = You again… I'm busy right now. <br>Can't you just leave me alone? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Note: From this point on, attempting to add Orca to the party fails, because Yasuhiko is in a coma. <br> | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = Calling party member. <br>Please stand by. <br/>There is no response to the <br>Flash Mail. <br>Player is absent from the world. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Upon approaching the Chaos Gate, BlackRose calls out to Kite. <br> | |||
{{IMOQ Textbox | |||
|Character=Blackrose | |||
|Dialogue =Wait a sec! [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Yeah, you. I uh - I know <br>some interesting keywords. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>If you go with me, I'll tell you <br>what they are. Do you want to <br>know? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{| class="wikitable" style="width: 90%;" | |||
|+ Choice | |||
|- | |||
|{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Yes, by all means. | |||
}} ||{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Ah, maybe next time. | |||
}} | |||
|- | |||
|{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Right on! That's the spirit! | |||
Spoken like a true newbie. | |||
}} ||{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Fine, be that way. | |||
}} | |||
|} | |||
If the player chooses "Ah, maybe next time" and eventually speaks to BlackRose or attempts to use the Chaos gate again: | |||
{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Oh, so you do want to come. | |||
Why didn't you just say so | |||
In the first place! (next) | |||
}} | |||
{| class="wikitable" style="width:90%;" | |||
|+ Choice | |||
|- | |||
| {{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Yeah, I'll go. | |||
}} || {{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = On second thought, maybe not. | |||
}} | |||
|- | |||
| {{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Well then, just say so in the | |||
first place! OK, we're off! | |||
}} || {{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Just make up your mind already! | |||
}} | |||
|} | |||
Upon accepting BlackRose's offer: | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = You now have <br><span style="color: #ffff00">BlackRose's member address!</span> | |||
}} | |||
{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = The keywords are: <br><span style="color: #8dbde1">Δ Hidden Forbidden Holy Ground. </span> | |||
}} | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = <span style="color: #8dbde1">Δ Hidden Forbidden Holy Ground. </span> <br> is added to the Word List. | |||
}} | |||
If the player tries to access the gate without BlackRose: | |||
{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue =What are you doing? You have to <br>add me to your party! | |||
}} | |||
Inviting BlackRose to party: | |||
{{IMOQ Textbox | |||
|Character=BlackRose | |||
|Dialogue =OK, here I come! | |||
}} | |||
==Δ Hidden Forbidden Holy Ground== | |||
{{IMOQ Textbox | |||
|Character=BlackRose | |||
|Dialogue =Whoa. This place is… | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Kite | |||
|Dialogue =? | |||
}} | |||
{{IMOQ Textbox | |||
|Character=BlackRose | |||
|Dialogue =Nevermind. Let's go. Well, are <br>you going to escort me like a <br>proper gentleman? | |||
}} | |||
Once the party enters the church, the following cutscenes occur: | |||
* [[Movie 07 (Games Tetralogy)|In the Sanctum Goblin]] | |||
* [[Movie 08 (Games Tetralogy)|White Knight Data Bug]] | |||
{{IMOQ Textbox | |||
|Character= Aura | |||
|Dialogue = The book. <br>Open the book. | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = The book? | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Aura | |||
|Dialogue = The power it holds can bring forth <br> either salvation or destruction at <br> the whim of the user. | |||
}} | |||
{{IMOQ System Textbox | |||
|Title=System | |||
|Dialogue = You used the Installation Book, <br><span style="color: #ffff00">Book of Twilight</span>! | |||
}} | |||
Upon opening the Book of Twilight: | |||
* [[Movie 09 (Games Tetralogy)|Power Given Data Drain!]] | |||
{{IMOQ System Textbox | |||
|Title=System | |||
|Dialogue = You now have <br> <span style="color: #ffff00">Virus Core M</span>. | |||
}} |
Latest revision as of 14:48, 20 March 2025
Game Start
Starting the Game triggers the following cutscene:
Opening: Epitaph of Twilight
After the cutscene plays, the Player's computer startup and registration process begins.
Startup & Registration
Computer loading Altimit OS
A black screen shows white text as a computer boots.
CONNECTING TO ALTIMIT SYSTEMS
ID RESOLVED…
HOST NETWORK RESOLVED…
CHECKING MEMORY… 3.8312388521647e53
OK
RECIEVING SYSTEM DATA… 3tbs
The screen flickers and a blue to white gradient appears. The Altimit Operating System logo appears with subtle animated effects.
(Kite's player)
Now for a name...
Yasuhiko's probably already there waiting for me. I'd better hurry.
The Player can input a first name and a custom Username, or use the default username Kite. Note: For the sake of consistency, this transcript we will be using the name Kite.
(System Message)
"Reconfirming your name and character name."
"Registering character name. Proceed?"
Upon player confirmation:
(System Message)
"Please enjoy "The World.""
Desktop
Once on the desktop, the player is unable to do anything before checking the email from Yasuhiko. If any other icon is selected, Kite has the following dialogue:
Kite:
Kite
Mailer:
News:
- New Transportation System Operational
- "The World" Tops 20 Million
- Neuro Goggle FMD
- 0.49% Error Rate
- WNC Official Statement
The World Start Page
The World ver.2.75
BBS:
- System Explanation
- What's a skill?
- RE: What's a skill?
- Missing Skills
- RE: Missing Skills
- Thanks
- Can't use skills
- RE: Can't use skills
- Can you cast a spell on all?
- RE: Can you cast a spell on all?
- About Defense
- RE: About Defense
- Defense and Evade
- RE: Defense and Evade
- Do you know tolerance?
- Elements
- RE: Elements
- Opposing Elements
- RE: Opposing Elements
- Armor
- RE: Armor
Mac Anu (Meeting Orca)
Kite logs into The World for the first time, appearing in front of a Chaos Gate in a flurry of golden rings. A title card shows the name of the town he warps into as "Aqua Capitol Mac Anu." Peaceful music consisting of strings accompanied by woodwinds loops in the background, and the sounds of water can be heard in the distance. A large man with a sword stands waiting by the Chaos Gate. Kite spins around, surprised as an unfamiliar voice calls out to him.
Orca
Kite
Orca
Blademaster.
Kite
From the real Yasuhiko.
Nothing like the real you.
Orca
Regardless of what I am in reality,
I'm pretty well known here.
Orca
Kite
Orca
Orca's member address!
Orca
Address you can only access in
"The World."
Orca
Messages with others in real time
As long as you are in "The World."
Orca
Contact other players to form
a party.
Orca
to join your party.
The menu opens, and Orca continues speaking.
Orca
Orca
Orca
Their member addresses will be
listed here.
Orca
Invite to your party, and send
a Flash Mail.
Orca
probably only have my
member address. :-)
Please standby.
Orca
It's kinda weird mailing each
other when we're face to face. :-)
Orca
screen. That means I'm in your
party.
Orca
available when you're in a town.
Orca
when they're not logged into
"The World."
Orca
We're not online 24/7!
Orca
count on the same members to form
a party.
Orca
addresses as you can. You'll
have more fun that way.
Orca
Orca
There's nothing to worry about. I
found a perfect place for newbies!
Orca
Orca
Orca
Orca
Orca
Orca
Orca
The Area Status List.

See the Jewel next to the field
type and dungeon?

That indicates how the selected
keyword affects the status.

For example, check the field type.
See the Jewel on the right?

This means that the field type is
being determined by Aqua Field,
the keyword in C.

Orca
The party warps to the Area.
Δ Bursting Passed Over Aqua Field
For information about this area, see: Δ Bursting Passed Over Aqua Field
Field
Kite and Orca appear in a grassland field. They are surrounded by 4 magic portals.
Orca
explain to you about the
Camera Control.

During the game, enemies will
attack from all directions.

The idea is to adjust your view
quickly to see your enemy and
grasp the situation.
I'll explain more later, but
remember, you can only use Skills
on targets you can see.
Basically, if you don't use the
camera right, you'll be dead
before you know it.
The camera angle changes, jumping behind Orca and Kite.
Once the player inputs L1 or R1 to rotate the camera:
Orca
Once the player zooms in and out a few times:
The camera begins circling Orca and Kite.
Orca
It's the lowest level in the area.

When you want to return to the
town, press the

select Gate Out from the menu.

Grassland, wilderness, and jungle
are some of the field types.
You can set them with keywords.

The combination of field type and
weather determines the Area
Elements.

For example, if it's a grassland
and it's raining, that area will
be a Water Element stage.

The elements also affect the type
of monsters that will appear and
the items you can get.

Don't worry about it now. As you
get used to it, combine words to
get different elements.

The camera returns to the spot behind Orca and Kite. A map appears in the upper right corner.
Orca
First, check the map at top right.

You see the Red Down Arrow on it?
That's the gate to the Dungeon.

In the dungeon's deepest level
there's a Gott Statue that
usually holds a rare item.

Basically the goal is to reach
this statue.

But enemies are often tougher down
there, so gain some levels above
ground before you head below.

OK, wait a sec.

System
The locations of the 4 magic portals are revealed on the map.
Orca
Kite and Orca approach the portal located directly ahead of them. The portal activates and fades, revealing a Goblin.
Orca
Kite defeats the goblin after several blows.
Orca
The menu opens, and Orca continues speaking.
Orca
list.
Kite casts Repth.
Orca

You can target a party member for
recovery or remedy skills and the
enemy for attack skills.

Remember, you can only apply
skills to targets within your
view.

Before using a skill, adjust the
camera so that your target comes
into view.

Well, you must be sick of me
at this point. :-)

It's your turn to tell me what to
do by using Chat Commands.
Orca
The menu opens, and Orca continues speaking.
Orca
First Aid! from the menu.
After Orca casts a multiple-healing spell (La Repth?) on the party:
Orca
boss, isn't it? :-)

If you use it well, you can bunch
up on the enemy or give separate
orders to each party member.

When you add new members to the
party, try various chat commands
to see their effects.

That's it for now! Just remember
what you learned, and start
exploring.

When you think you're ready,
we'll head for the dungeon!

The player regains full control of Kite.
Dungeon
Upon Entering the Dungeon:
Orca
The camera cuts to a different angle, focusing on one of the two boxes in front of the party. The reticle focuses on the brown box. Orca continues:
Orca
Kite receives an item from the Treasure.
System
(Wiki wishlist: Double check if the item is actually always the same.)
The reticle now focuses on the blue-tinted treasure chest.
Orca
Orca uses an item on the Risky Treasure:
System
The Risky Treasure shifts from blue to brown, becoming a regular Treasure box.
Kite receives an item from the Treasure.
System
Note: Different players/playthroughs appear to get different items from this chest; The Hanged Man and Green Gale. Unsure if the item pool is restricted to Scrolls or if other items can be acquired. Wiki wishlist: Additional research is needed.
B1
Entering the next room of the dungeon triggers the following cutscene:
In the Dungeon Girl Chased
After the cutscene, the player regains control of Kite. At the intersection, the player may choose to go right or left. The path to the left will progress the story. The path to the right is optional; a small room with a single Treasure box.
Upon entering the room at the end of the path to the right, Kite has a small line of unvoiced dialogue. The parentheses indicate that this text is Kite's internal thoughts:
If the player opens the Treasure box found in the room:
System
Note: Different players/playthroughs appear to consistently get a Speed Charm from this Treasure. (Wiki wishlist: Double check if the item is actually always the same.)
Following the path to the left leads the party to a room and activates a brief scene upon entry. The camera focuses on the entryway behind Kite, revealing spiked gates lowering to obstruct the doorway.
Orca
The camera pans to reveal a magic portal around the corner. Orca continues:
Orca
The portal activates, revealing monsters for the party to fight. (Wiki wishlist: Double check if the monsters from this portal are always the same or not.)
After the fight is over, the party continues down to the next floor of the dungeon.
B2
To progress the story, players must enter the room with the Gott Statue. The other rooms are optional.
Upon entering the Gott Statue chamber:
Orca

There's only one of 'em at the
dungeon's deepest level, and you
can get rare items from it.

That's enough adventure for now.
Let's grab the treasure and get
back to town, shall we?

If we had a Sprite Ocarina we
could warp out of here, but
we don't have one.

So we gotta go back the way we
just came.

Gott Statue chest: Steel Blades, Rainbow Card, Grunt Doll?
(Wiki wishlist: Double check if the items are always the same.)
Leaving the Gott Statue room triggers the following cutscenes:
After the System Error
The following dialogue appears over a black screen.
(Kite's Player)
Why was he upset?

I wanted to ask him, but he
wouldn't even pick up the phone.

And then…

The next day, I found out that
Yasuhiko had been hospitalized.

I rushed to the hospital, but they
wouldn't even let me see him.

But I guess it's better this way.
I didn't want to see him all weak,
and he wouldn't want that either.

But…
What the hell happened to him?

I have a feeling that the key to
it is somewhere in…
"The World."

Return to Desktop
Mailer:
Trying to log into The World doesn't work. If the player tries to enter the game, they will see the following message:
System
Clicking on "Board" prompts:
BBS:
Since the player is unable to log into The World, they should return to the Desktop after posting on the Boards.
Mailer:
Upon reading the corrupted message:
Kite's Player
Mac Anu: Meeting BlackRose
Cutscene:
After cutscene:
If the player tries to talk to BlackRose again before approaching the Chaos Gate, BlackRose has the following dialogue:
Note: From this point on, attempting to add Orca to the party fails, because Yasuhiko is in a coma.
System
Upon approaching the Chaos Gate, BlackRose calls out to Kite.
Blackrose
Kite Yes, by all means.
|
Kite Ah, maybe next time.
|
BlackRose Right on! That's the spirit!
Spoken like a true newbie. |
BlackRose Fine, be that way.
|
If the player chooses "Ah, maybe next time" and eventually speaks to BlackRose or attempts to use the Chaos gate again:
BlackRose
Why didn't you just say so In the first place! (next)
Kite Yeah, I'll go.
|
Kite On second thought, maybe not.
|
BlackRose Well then, just say so in the
first place! OK, we're off! |
BlackRose Just make up your mind already!
|
Upon accepting BlackRose's offer:
System
BlackRose's member address!
BlackRose
Δ Hidden Forbidden Holy Ground.
System
is added to the Word List.
If the player tries to access the gate without BlackRose:
BlackRose
add me to your party!
Inviting BlackRose to party:
BlackRose
Δ Hidden Forbidden Holy Ground
BlackRose
Kite
BlackRose
you going to escort me like a
proper gentleman?
Once the party enters the church, the following cutscenes occur:
Aura
Open the book.
Kite
Aura
either salvation or destruction at
the whim of the user.
System
Book of Twilight!
Upon opening the Book of Twilight:
System
Virus Core M.