Matsuyama, Hiroshi: Difference between revisions

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| 株式会社サイバーコネクトツー/代表取締役社長/ゲーム開発会社/『.hack』『NARUTO -ナルト-』『ジョジョの奇妙な冒険』『ドラゴンボールZ KAKAROT』『戦場のフーガ』『鬼滅の刃 ヒノカミ血風譚』/著書『熱狂する現場の作り方』『エンターテインメントという薬』/漫画『チェイサーゲーム』 || CyberConnect2 Inc. / President / Game developer / “.hack”, “NARUTO”, “JoJo's Bizarre Adventure”, “Dragon Ball Z KAKAROT”, “FUGA: Fugue on the Battlefield”, “DemonBlade Hinokami Kifuutan” / Author of “. How to Create an Enthusiastic Workplace”, ‘The Medicine of Entertainment’ / Manga ”The Chaser Game
| 株式会社サイバーコネクトツー/代表取締役社長/ゲーム開発会社/『.hack』『NARUTO -ナルト-』『ジョジョの奇妙な冒険』『ドラゴンボールZ KAKAROT』『戦場のフーガ』『鬼滅の刃 ヒノカミ血風譚』/著書『熱狂する現場の作り方』『エンターテインメントという薬』/漫画『チェイサーゲーム』 || CyberConnect2 Inc. / President / Game developer / “.hack”, “NARUTO”, “JoJo's Bizarre Adventure”, “Dragon Ball Z KAKAROT”, “FUGA: Fugue on the Battlefield”, “DemonBlade Hinokami Kifuutan” / Author of “. How to Create an Enthusiastic Workplace”, ‘The Medicine of Entertainment’ / Manga ”The Chaser Game
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[[Digital Daydreams: A Tale of a Japanese Video Game Creator (Nonfiction)]]




{| class="wikitable"
{| class="wikitable"
|+CC2 Staff Page<ref>[https://web.archive.org/web/20021204085424fw_/http://www.cyberconnect2.jp/hack/staff.html Staff Voice] on CyberConnect2.jp's .hack Website. Archived from [ Original] (21 December 2002)</ref>
|+CC2 Staff Page<ref>[https://web.archive.org/web/20021204085424fw_/http://www.cyberconnect2.jp/hack/staff.html Staff Voice] on CyberConnect2.jp's .hack Website. Archived from [http://www.cyberconnect2.jp/hack/staff.html Original] (21 December 2002)</ref>
!Original Text
!Original Text
!English <sup><span style="color:red">MTL</span></sup>
!English <sup><span style="color:red">MTL</span></sup>
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Favorite character: '''Suzie (stray grunty)'''
Favorite character: '''Suzie (stray grunty)'''
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Matsuyama contributed the following to the Games Tetralogy:<ref>Matsuyama, Hiroshi. (p. 59) ''[[Digital Daydreams: A Tale of a Japanese Video Game Creator (Nonfiction)|Digital Daydreams: A Tale of a Japanese Video Game Creator]]'' (CyberConnect2) (03 April 2019, Kindle Edition, English).</ref>
* The design for the 8 Phase Epitaph bosses
* storyboards for event scenes
* writing scenarios for sub-events and the epilogue
* graphic design for Mac Anu, Dun Loireag, Carmina Gadelica, Fort Ouph, Lia Fail, Net Slum
* as well as the designs for a variety of fields and dungeons.
*convincing Bandai, Ito, and Sadamoto to work on .hack.
===Quotes===
<blockquote>
"Here's what I want to do: I want to have this company be reborn as a completely new one and make ''.hack//'' succeed. I don't want it to end here. Not now. WE've been working for four years, but we still haven't accomplished what we need to. We haven't gotten the resutls we've wanted, and more than anything, we haven't returned the favor to Bandai, the one company that saw promise in us and picked us up off the street. I want to make ''.hack//'' a huge IP that we can work together on for the next ten years."<ref>Matsuyama, Hiroshi. (p. 53) ''[[Digital Daydreams: A Tale of a Japanese Video Game Creator (Nonfiction)|Digital Daydreams: A Tale of a Japanese Video Game Creator]]'' (CyberConnect2) (03 April 2019, Kindle Edition, English).</ref>
</blockquote> <br/>
<blockquote>
"It doesn't matter how skilled you are at programming. Someone who can't even say 'hello' is the scum of the Earth."<ref>Matsuyama, Hiroshi. (p. 56) ''[[Digital Daydreams: A Tale of a Japanese Video Game Creator (Nonfiction)|Digital Daydreams: A Tale of a Japanese Video Game Creator]]'' (CyberConnect2) (03 April 2019, Kindle Edition, English).</ref> <br/>
</blockquote>


==Credits==
==Credits==
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|[[Quarantine|.hack//QUARANTINE]]
|[[Quarantine|.hack//QUARANTINE]]
|CEO, Director, Graphics
|CEO, Director, Graphics
|-
|[[Digital Daydreams: A Tale of a Japanese Video Game Creator (Nonfiction)|Digital Daydreams: A Tale of a Japanese Video Game Creator]]
|Author
|}
|}



Latest revision as of 15:16, 15 May 2025

Matsuyama icon
松山洋
(Matsuyama, Hiroshi)
Aliases
Piroshi
まつやまひろし
Birthday
1970 November 23[1]
Role
CEO
Affiliations
Homepage
Social Media
Matsuyama's signature


Biography

Twitter Bio
Original Text EnglishMTL
株式会社サイバーコネクトツー/代表取締役社長/ゲーム開発会社/『.hack』『NARUTO -ナルト-』『ジョジョの奇妙な冒険』『ドラゴンボールZ KAKAROT』『戦場のフーガ』『鬼滅の刃 ヒノカミ血風譚』/著書『熱狂する現場の作り方』『エンターテインメントという薬』/漫画『チェイサーゲーム』 CyberConnect2 Inc. / President / Game developer / “.hack”, “NARUTO”, “JoJo's Bizarre Adventure”, “Dragon Ball Z KAKAROT”, “FUGA: Fugue on the Battlefield”, “DemonBlade Hinokami Kifuutan” / Author of “. How to Create an Enthusiastic Workplace”, ‘The Medicine of Entertainment’ / Manga ”The Chaser Game


CC2 Staff Page[2]
Original Text English MTL
ディレクター Director
まつやまひろし Matsuyama, Hiroshi
子供らに花束を
年寄りにゆりかごを
明日生まれ死ぬモノに絶大な愛を

ありがとう
好きなキャラ:スッシー(野良グソ)

Flowers for Children
A cradle for the elderly
Give immense love to the things born and dying tomorrow.

Thank you very much.
Favorite character: Suzie (stray grunty)

Matsuyama contributed the following to the Games Tetralogy:[3]

  • The design for the 8 Phase Epitaph bosses
  • storyboards for event scenes
  • writing scenarios for sub-events and the epilogue
  • graphic design for Mac Anu, Dun Loireag, Carmina Gadelica, Fort Ouph, Lia Fail, Net Slum
  • as well as the designs for a variety of fields and dungeons.
  • convincing Bandai, Ito, and Sadamoto to work on .hack.

Quotes

"Here's what I want to do: I want to have this company be reborn as a completely new one and make .hack// succeed. I don't want it to end here. Not now. WE've been working for four years, but we still haven't accomplished what we need to. We haven't gotten the resutls we've wanted, and more than anything, we haven't returned the favor to Bandai, the one company that saw promise in us and picked us up off the street. I want to make .hack// a huge IP that we can work together on for the next ten years."[4]


"It doesn't matter how skilled you are at programming. Someone who can't even say 'hello' is the scum of the Earth."[5]

Credits

Title Role
.hack//INFECTION CEO, Director, Graphics
.hack//MUTATION CEO, Director, Graphics
.hack//OUTBREAK CEO, Director, Graphics
.hack//QUARANTINE CEO, Director, Graphics
Digital Daydreams: A Tale of a Japanese Video Game Creator Author


Images

Matsuyama portrait

Notes

Alert MTL (Machine Translation) Warning Alert

Regarding the use of Machine Translation on this text:
The Japanese-language text was initially passed through MTL (Machine Translation) into English,
before it was manually reviewed by a human editor for cursory fact-checking and readability.
Despite our editors best efforts to provide quality control, there may be erroneous information
contained in any text denoted as MTL, and thus text with this label should be regarded with caution.

The Japanese-language text may have been extracted from images using OCR (Optical character recognition),
which may increase the risk of transcription errors. Please practice due diligence when using this information.


References

  1. Matsuyama's Twitter Bio
  2. Staff Voice on CyberConnect2.jp's .hack Website. Archived from Original (21 December 2002)
  3. Matsuyama, Hiroshi. (p. 59) Digital Daydreams: A Tale of a Japanese Video Game Creator (CyberConnect2) (03 April 2019, Kindle Edition, English).
  4. Matsuyama, Hiroshi. (p. 53) Digital Daydreams: A Tale of a Japanese Video Game Creator (CyberConnect2) (03 April 2019, Kindle Edition, English).
  5. Matsuyama, Hiroshi. (p. 56) Digital Daydreams: A Tale of a Japanese Video Game Creator (CyberConnect2) (03 April 2019, Kindle Edition, English).