Transcript (Infection): Difference between revisions
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= | ==Game Start== | ||
Starting the Game triggers the following cutscene: <br> | |||
Movie 01 Opening: Epitaph of Twilight | '''[[Movie 01 (Games Tetralogy)|Opening: Epitaph of Twilight]]''' | ||
After the cutscene plays, the Player's computer startup and registration process begins. | |||
===Startup & Registration=== | |||
Computer loading Altimit OS<br> | |||
A black screen shows white text as a computer boots. | |||
<blockquote> | <blockquote> | ||
CONNECTING TO ALTIMIT SYSTEMS <br> | |||
ID RESOLVED…<br> | |||
HOST NETWORK RESOLVED…<br> | |||
CHECKING MEMORY… 3.8312388521647e53<br> | |||
OK<br> | |||
RECIEVING SYSTEM DATA… 3tbs<br> | |||
</blockquote> | </blockquote> | ||
The screen flickers and a blue to white gradient appears. The Altimit Operating System logo appears with subtle animated effects. <br> | |||
{{IMOQ Textbox | |||
Kite | |Character= (Kite's player) | ||
Now for a name... <br | |Dialogue = OK, user registration is done. <br> Now for a name... <br> Yasuhiko's probably already there waiting for me. I'd better hurry. | ||
}} | |||
The Player can input a first name and a custom Username, or use the default username '''Kite'''. <small>Note: For the sake of consistency, this transcript we will be using the name Kite.</small> <br> | |||
Player can input first name and Username | {{IMOQ Textbox | ||
Registration for "The World" is finished.<br | |Character= (System Message) | ||
Reconfirming your name and character name.<br | |Dialogue = "Registration for "The World" is finished."<br> "Reconfirming your name and character name." <br> "Registering character name. Proceed?" | ||
Registering character name. Proceed? | }} | ||
User Registration is approved. | Upon player confirmation: | ||
{{IMOQ Textbox | |||
Once on the desktop, the player is unable to do anything before checking the | |Character= (System Message) | ||
Kite: | |Dialogue = "User Registration is approved. To start the game, select "The World" from your desktop." <br> "Please enjoy "The World."" | ||
}} | |||
===Desktop=== | |||
Once on the desktop, the player is unable to do anything before checking the email from Yasuhiko. If any other icon is selected, Kite has the following dialogue:<br> | |||
Kite: | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = "I'll check my e-mail first." | |||
}} | |||
'''Mailer:''' <br> | |||
* [[Infection Mailer#Registered Yet?|Yasuhiko – Registered Yet?]] | |||
* [[Thank You (R:1 Mail)|CC Corp – Thank you]] | |||
* [[Version Update (R:1 Mail)|CC Corp – Version Update]] | |||
'''News:''' <br> | |||
* [[New Transportation System Operational (R:1 News)|New Transportation System Operational]] | |||
* [["The World" Tops 20 Million (R:1 News)|"The World" Tops 20 Million]] | |||
* [[Neuro Goggle FMD (R:1 News)|Neuro Goggle FMD]] | |||
* [[0.49% Error Rate (R:1 News)|0.49% Error Rate]] | |||
* [[WNC Official Statement (R:1 News)|WNC Official Statement]] | |||
===The World Start Page=== | |||
The World ver.2.75 | |||
'''BBS:''' <br> | |||
{{Tree list}} | |||
* '''[[System_Explanation_(R:1_BBS)|System Explanation]]''' | |||
** [[System_Explanation_(R:1_BBS)#What's_a_skill|What's a skill?]] | |||
** [[System_Explanation_(R:1_BBS)#RE:_What's_a_skill?|RE: What's a skill?]] | |||
** [[System_Explanation_(R:1_BBS)#Missing_Skills|Missing Skills]] | |||
** [[System_Explanation_(R:1_BBS)#RE:_Missing_Skills|RE: Missing Skills]] | |||
** [[System_Explanation_(R:1_BBS)#Thanks|Thanks]] | |||
** [[System_Explanation_(R:1_BBS)#Can't_use_skills|Can't use skills]] | |||
** [[System_Explanation_(R:1_BBS)#RE:_Can't_use_skills|RE: Can't use skills]] | |||
** [[System_Explanation_(R:1_BBS)#Can_you_cast_a_spell_on_all?|Can you cast a spell on all?]] | |||
** [[System_Explanation_(R:1_BBS)#RE:_Can_you_cast_a_spell_on_all?|RE: Can you cast a spell on all?]] | |||
** [[System_Explanation_(R:1_BBS)#About_Defense|About Defense]] | |||
** [[System_Explanation_(R:1_BBS)#RE:_About_Defense|RE: About Defense]] | |||
** [[System_Explanation_(R:1_BBS)#Defense_and_Evade|Defense and Evade]] | |||
** [[System_Explanation_(R:1_BBS)#RE:_Defense_and_Evade|RE: Defense and Evade]] | |||
** [[System_Explanation_(R:1_BBS)#Do_you_know_tolerance?|Do you know tolerance?]] | |||
** [[System_Explanation_(R:1_BBS)#Elements|Elements]] | |||
** [[System_Explanation_(R:1_BBS)#RE:_Elements|RE: Elements]] | |||
** [[System_Explanation_(R:1_BBS)#Opposing_Elements|Opposing Elements]] | |||
** [[System_Explanation_(R:1_BBS)#RE:_Opposing_Elements|RE: Opposing Elements]] | |||
** [[System_Explanation_(R:1_BBS)#Armor|Armor]] | |||
** [[System_Explanation_(R:1_BBS)#RE:_Armor|RE: Armor]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Play_Knowledge_(R:1_BBS)|Play Knowledge]]''' | |||
** [[Play_Knowledge_(R:1_BBS)#They're_too_strong!|They're too strong!]] | |||
** [[Play_Knowledge_(R:1_BBS)#Check_the_Board|Check the Board]] | |||
** [[Play_Knowledge_(R:1_BBS)#Hey|Hey]] | |||
** [[Play_Knowledge_(R:1_BBS)#BTW|BTW]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Zeit_Statue_(R:1_BBS)|Zeit Statue]]''' | |||
** [[Zeit_Statue_(R:1_BBS)#Aim for Hero of Zeit!|Aim for Hero of Zeit!]] | |||
** [[Zeit_Statue_(R:1_BBS)#Hero of Zeit Ranking|Hero of Zeit Ranking]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[New Transportation System (R:1 BBS)|New Transportation System]]''' | |||
** [[New Transportation System (R:1 BBS)#What about this RTCS?|What about this RTCS?]] | |||
** [[New Transportation System (R:1 BBS)#RE: What about this RTCS?|RE: What about this RTCS?]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[["The_World"_Reaches_20_Million_(R:1_BBS)|"The World" Reaches 20 Million]]''' | |||
** [["The_World"_Reaches_20_Million_(R:1_BBS)#Congratulations|Congratulations]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Neuro_Goggle_FMD_(R:1_BBS)|Neuro Goggle FMD]]''' | |||
** [[Neuro_Goggle_FMD_(R:1_BBS)#Impressions|Impressions]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Keyword Creation (R:1 BBS)|Keyword Creation]]''' | |||
** [[Keyword_Creation_(R:1_BBS)#Don't quite understand|Don't quite understand]] | |||
** [[Keyword_Creation_(R:1_BBS)#RE: Don't quite understand|RE: Don't quite understand]] | |||
** [[Keyword_Creation_(R:1_BBS)#They're too strong!!!|They're too strong!!!]] | |||
** [[Keyword_Creation_(R:1_BBS)#RE: 'They're too strong!!!|RE: 'They're too strong!!!]] | |||
** [[Keyword_Creation_(R:1_BBS)#It worked!!|It worked!!]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[What's_a_Grunty?_(R:1_BBS)|What's a Grunty?]]''' | |||
** [[What's_a_Grunty?_(R:1_BBS)#What's a Grunty?|What's a Grunty?]] | |||
** [[What's_a_Grunty?_(R:1_BBS)#RE:What's a Grunty?|RE:What's a Grunty?]] | |||
** [[What's_a_Grunty?_(R:1_BBS)#PIG?!|PIG?!]] | |||
** [[What's_a_Grunty?_(R:1_BBS)#RE:PIG?!|RE:PIG?!]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Spring_of_Myst_(R:1_BBS)|Spring of Myst]]''' | |||
** [[Spring_of_Myst_(R:1_BBS)#Level went down|Level went down]] | |||
** [[Spring_of_Myst_(R:1_BBS)#RE: Level went down|RE: Level went down]] | |||
** [[Spring_of_Myst_(R:1_BBS)#At Night|At Night]] | |||
** [[Spring_of_Myst_(R:1_BBS)#What if it's cloudy?|What if it's cloudy?]] | |||
** [[Spring_of_Myst_(R:1_BBS)#I hate Monsieur|I hate Monsieur]] | |||
** [[Spring_of_Myst_(R:1_BBS)#Golden Axe|Golden Axe]] | |||
** [[Spring_of_Myst_(R:1_BBS)#RE: Golden Axe|RE: Golden Axe]] | |||
** [[Spring_of_Myst_(R:1_BBS)#RE: Golden Axe|RE: Golden Axe]] | |||
** [[Spring_of_Myst_(R:1_BBS)#RE: Golden Axe|RE: Golden Axe]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Item_Trade_(R:1_BBS)#Item Trade|Item Trade]]''' | |||
** [[Item_Trade_(R:1_BBS)#Straw Millionaire!|Straw Millionaire!]] | |||
** [[Item_Trade_(R:1_BBS)#RE: Straw Millionaire!|RE: Straw Millionaire!]] | |||
** [[Item_Trade_(R:1_BBS)#RE: Straw Millionaire!|RE: Straw Millionaire!]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Symbol_(R:1_BBS)#Symbol|Symbol]]''' | |||
** [[Symbol_(R:1_BBS)#What does a symbol do?|What does a symbol do?]] | |||
** [[Symbol_(R:1_BBS)#RE: What does a symbol do?|RE: What does a symbol do?]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Version Upgrade Information: Important (R:1 BBS)|Version Upgrade Information: <span style="color:#ff6f6f">Important</span>]]''' | |||
** [[Version_Upgrade_Information:_Important_(R:1_BBS)#Welcome to Ver. 2.75|Welcome to Ver. 2.75]] | |||
** [[Version_Upgrade_Information:_Important_(R:1_BBS)#Element Tolerance|Element Tolerance]] | |||
** [[Version_Upgrade_Information:_Important_(R:1_BBS)#Physical Tolerance|Physical Tolerance]] | |||
** [[Version_Upgrade_Information:_Important_(R:1_BBS)#Magic Tolerance|Magic Tolerance]] | |||
** [[Version_Upgrade_Information:_Important_(R:1_BBS)#Cancelling Tolerance|Cancelling Tolerance]] | |||
** [[Version_Upgrade_Information:_Important_(R:1_BBS)#Elemental Hit|Elemental Hit]] | |||
** [[Version_Upgrade_Information:_Important_(R:1_BBS)#Items in Treasures|Items in Treasures]] | |||
{{Tree list/end}} | |||
==Mac Anu (Meeting Orca)== | |||
Kite logs into The World for the first time, appearing in front of a Chaos Gate in a flurry of golden rings. A title card shows the name of the town he warps into as "Aqua Capitol Mac Anu." Peaceful music consisting of strings accompanied by woodwinds loops in the background, and the sounds of water can be heard in the distance. A large man with a sword stands waiting by the Chaos Gate. Kite spins around, surprised as an unfamiliar voice calls out to him. <br/> | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = Hey. You made it! | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Uh… | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = Hey, it's me. Orca, the <br>Blademaster. | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Whoa! You look so different <br>From the real Yasuhiko. <br>Nothing like the real you. | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = Hey, in this game I'm Orca! <br> Regardless of what I am in reality, <br>I'm pretty well known here. | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = What…? | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Kite | |||
|Dialogue = No, you look great. :-) | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = Anyway, take this. | |||
}} | |||
{{IMOQ System Textbox | |||
|Title= <center>System:</center> | |||
|Dialogue = You now have <br><span style="color: #ffff00">Orca's member address!</span> | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = <span style="color: #ffff00">Member Address</span> is the Flash Mail <br>Address you can only access in <br> "The World." | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = With Flash Mail, you can exchange <br> Messages with others in real time <br>As long as you are in "The World." | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = It's mostly used by newbies to <br> Contact other players to form <br>a party. | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = Try it out by inviting me <br>to join your party. | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue =First, press the <span style="color: #ffff00">[[File:Imoq ui ps2button triangle.png|alt=Triangle Button|△]] button</span> to <br>open the menu. | |||
}} | |||
The menu opens, and Orca continues speaking. <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue = In the menu, select <span style="color: #ffff00">Party.</span> | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = Next, select <span style="color: #ffff00">Add.</span> | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue =Names of players who gave you <br>Their member addresses will be <br>listed here. | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =Choose a player you want to <br>Invite to your party, and send <br>a Flash Mail. | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue = Since you just started, you <br>probably only have my <br>member address. :-) | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =Now press the <span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span> twice, <br>to send a Flash Mail to me. | |||
}} | |||
{{IMOQ System Textbox | |||
|Title= <center>System:</center> | |||
|Dialogue =Calling party member. <br>Please standby. | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue = …Ah, got it! "Join my party!" <br>It's kinda weird mailing each <br>other when we're face to face. :-) | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue = See? My name appears under your <br>screen. That means I'm in your <br>party. | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue = By the way, Flash Mail is only <br>available when you're in a town. | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =Oh, and you can't contact people <br>when they're not logged into <br>"The World." | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =People do have a life, you know. <br>We're not online 24/7! | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =In other words, you can't always <br>count on the same members to form <br>a party. | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =So, try to get as many member <br>addresses as you can. You'll <br>have more fun that way. | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =Well, how you play is up to you, <br>but since EXP and stuff isn't <br>divided among party members [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br>you really don't benefit if <br>you go solo. :-) | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue = OK. Well, why don't we head off? <br>There's nothing to worry about. I <br>found a perfect place for newbies! | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =This is the <span style="color: #ffff00">Chaos Gate</span>, a sort <br>of transfer device that takes us <br> | |||
from one place to another. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br>Now, press the <span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span>. | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =In "The World," each play zone is <br>called an Area, determined by a <br>combination of <span style="color: #ffff00">3 keywords</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br>Select <span style="color: #ffff00">New Keyword</span>. | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = This is the Keyword Screen. At <br>the top is the Entry Plate. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br>You put the 3 selected keywords <br>one by one for each part: A, B, <br>and C. | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = Left of the Entry Plate is all <br>the keywords you have. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br>You can collect more of them by <br>reading your e-mails, the Board, <br>and from other players.[[File:Imoq ui arrow-down.png|10px|alt=continue]] <br>Now, let's enter some keywords by <br>starting with Part A. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br>Select <span style="color: #8dbde1">Bursting</span> from <br>the list. }} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = Good. Next for Part B, select <br><span style="color: #8dbde1">Passed Over</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br>For the last one, in Part C, <br>select <span style="color: #8dbde1">Aqua Field</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br>Now you're done specifying <br>the area. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = Oh, one more thing. You see the <br>symbol on the left next to the <br>keyword? [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>That's the <span style="color: #ffff00">Server Symbol</span>. It <br>indicates which server you are <br>currently logged onto. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>This symbol is delta, so we're <br>logged onto the Delta Server. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = The list on the bottom right is <br>The Area Status List. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>See the <span style="color: #ffff00">Jewel</span> next to the field <br>type and dungeon? [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>That indicates how the selected <br>keyword affects the status. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>For example, check the field type. <br>See the Jewel on the right? [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>This means that the field type is <br>being determined by <span style="color: #8dbde1">Aqua Field</span>, <br>the keyword in C. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = We don't know what kind of field <br>the current keyword will create <br>until we get there. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>But once we learn the effect of <br>that keyword, we can combine it <br>with other keywords effectively. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>For more details, check out the <br>Board on your own time. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = All right, let's get going to the <br><span style="color: #8dbde1">Δ Bursting Passed Over Aqua Field!</span> [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br>Select <span style="color: #ffff00">Warp</span>. | |||
}} | |||
The party warps to the Area. <br> | |||
==Δ Bursting Passed Over Aqua Field== | |||
For information about this area, see: '''[[Δ Bursting Passed Over Aqua Field]]''' <br> | |||
===Field=== | |||
{{IMOQ System Textbox | |||
|Title= <div style="float:right;"><span style="color:#ff6f6f">Δ Server</span></div> <br/> | |||
|Dialogue = <center>Bursting Passed Over Aqua Field</center> | |||
}} | |||
Kite and Orca appear in a grassland field. They are surrounded by 4 magic portals. <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue = Before we get going, let me <br>explain to you about the <br><span style="color:#ffff00">Camera Control</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>During the game, enemies will <br>attack from all directions. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/> | |||
The idea is to adjust your view <br>quickly to see your enemy and <br>grasp the situation. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>I'll explain more later, but <br>remember, you can only use <span style="color:#ffff00">Skills</span> <br>on targets you can see. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Basically, if you don't use the <br>camera right, you'll be dead <br>before you know it. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
The camera angle changes, jumping behind Orca and Kite. <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue = First, rotate the camera. Push | |||
either the <span style="color: #ffff00">[[File:Imoq ui ps2button L1.png|alt=L1 Button|L1]] button</span> or the | |||
<span style="color: #ffff00">[[File:Imoq ui ps2button R1.png|alt= R1 Button|R1]] button</span> to move the camera. | |||
}} | |||
Once the player inputs L1 or R1 to rotate the camera: <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue = Good. Next, let's zoom in and <br>zoom out. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>You can zoom the camera in or out <br>by using the <span style="color: #ffff00">right analog stick</span>. <br>Try it. | |||
}} | |||
Once the player zooms in and out a few times: <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue = Yeah, that's it. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Finally, you reset the camera by <br>pushing the <span style="color: #ffff00">[[File:Imoq ui ps2button R2.png|alt= R2 Button|R2]] button</span>. | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =There ya go. Remember, when the <br>battle stars, constantly adjust <br>your camera. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
The camera begins circling Orca and Kite. <br> | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = Okay, and this is the <span style="color: #ffff00">Field</span>. <br>It's the lowest level in the area. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>When you want to return to the <br>town, press the <span style="color: #ffff00">[[File:Imoq ui ps2button triangle.png|alt=Triangle Button|△]] button</span> and <br>select <span style="color: #ffff00">Gate Out</span> from the menu. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Grassland, wilderness, and jungle <br>are some of the field types. <br>You can set them with keywords. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>The combination of field type and <br>weather determines the <span style="color: #ffff00">Area <br>Elements</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>For example, if it's a grassland <br>and it's raining, that area will <br>be a <span style="color: #ffff00">Water Element</span> stage. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>The elements also affect the type <br>of monsters that will appear and <br>the items you can get. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Don't worry about it now. As you <br>get used to it, combine words to <br>get different elements. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
The camera returns to the spot behind Orca and Kite. A map appears in the upper right corner. <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =Now, let's get going on our quest! <br>First, check the map at top right. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>You see the <span style="color: #ffff00">Red Down Arrow</span> on it? <br>That's the gate to the <span style="color: #ffff00">Dungeon</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>In the dungeon's deepest level <br>there's a <span style="color: #ffff00">Gott Statue</span> that <br>usually holds a rare item. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Basically the goal is to reach <br>this statue. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/> But enemies are often tougher down <br>there, so gain some levels above <br>ground before you head below. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>OK, wait a sec. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = Orca used <span style="color: #1fff1f">Fairy's Orb</span>! | |||
}} | |||
The locations of the 4 magic portals are revealed on the map. <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =By using the Fairy's Orb, <br>hidden data on the map becomes <br>visible, like this. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Yellow areas on the map show <br><span style="color: #ffff00">Magic Portals</span> where you encounter <br>monsters and treasures. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>All right! How about we go pick a <br>fight? Head for one of the magic <br>portals. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Kite and Orca approach the portal located directly ahead of them. The portal activates and fades, revealing a Goblin. <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =For a basic attack, approach the <br>target and press the <span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>By the way, a cursor appears on <br>the target so that you can check <br>Its name and HP. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Try using a basic attack to defeat <br>some monsters. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Kite defeats the goblin after several blows. <br> | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = You've started to get the hang <br>of it, right? OK, let's try using <br><span style="color: #ffff00">Skills</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Press the <span style="color: #ffff00">[[File:Imoq ui ps2button triangle.png|alt=Triangle Button|△]] button</span> to open <br>the menu, and select <span style="color: #ffff00">Skills</span>. | |||
}} | |||
The menu opens, and Orca continues speaking. <br> | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = OK then, choose <span style="color: #ffff00">Repth</span> from the <br>list.}} | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue =When the target cursor appears, <br>Select the target and press the <br><span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span> to execute. | |||
}} | |||
Kite casts Repth. <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =That's it. Pretty easy huh? [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>You can target a party member for <br>recovery or remedy skills and the <br>enemy for attack skills. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Remember, you can only apply <br>skills to targets within your <br>view. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Before using a skill, adjust the <br>camera so that your target comes <br>into view. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Well, you must be sick of me <br>at this point. :-) [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>It's your turn to tell me what to <br>do by using <span style="color: #ffff00">Chat Commands</span>. | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =OK, I'll teach you the command to <br>get your members to heal. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>OK, then press the <span style="color: #ffff00">[[File:Imoq ui ps2button square.png|alt=Square Button|□]] button</span> to <br>open the menu. | |||
}} | |||
The menu opens, and Orca continues speaking. <br> | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue =Next, go head and choose <br><span style="color: #ffff00">First Aid!</span> from the menu. | |||
}} | |||
After Orca casts a multiple-healing spell (La Repth?) on the party: <br> | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue =Well? It's good to be the <br>boss, isn't it? :-) [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>If you use it well, you can bunch <br>up on the enemy or give separate <br>orders to each party member. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>When you add new members to the <br>party, try various chat commands <br>to see their effects. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>That's it for now! Just remember <br>what you learned, and start <br>exploring. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>When you think you're ready, <br>we'll head for the dungeon! [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/> | |||
}} | |||
The player regains full control of Kite. <br> | |||
===Dungeon=== | |||
Upon Entering the Dungeon: <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue = Now we can start exploring <br>the dungeon! [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>One thing you need to remember <br>is that you can't Gate Out when <br>you're in a dungeon. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>To Gate Out and return to the <br>town, you have to go back to the <br>field. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>The <span style="color: #1fff1f">Sprite Ocarina</span> will warp <br>you to the surface, but you can't use <br>it during battle. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
The camera cuts to a different angle, focusing on one of the two boxes in front of the party. The reticle focuses on the brown box. Orca continues: <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =This is the treasure box. <br>But you knew that right? <br>:-) [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>You should know that there are <br>two types of treasure boxes, <br>normal and booby-trapped. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =This one's normal. Hit the <br><span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span> to open it. | |||
}} | |||
Kite receives an item from the Treasure. <br> | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = You now have <span style="color: #1fff1f">Resurrect</span>! | |||
}} | |||
<small>(Wiki wishlist: Double check if the item is actually always the same.)</small> <br/> | |||
The reticle now focuses on the blue-tinted treasure chest. <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =This one's booby-trapped. Notice <br>the different color? Try to open <br>it as is and you're screwed. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Just use the <span style="color: #1fff1f">Fortune Wire</span> on it. <br>This item will disarm the trap. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Orca uses an item on the Risky Treasure: <br> | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = Orca used the <span style="color: #1fff1f">Fortune Wire</span>! | |||
}} | |||
The Risky Treasure shifts from blue to brown, becoming a regular Treasure box. <br> | |||
{{IMOQ Textbox | |||
|Character= Orca | |||
|Dialogue = See, now it's safe to open. Press | |||
The <span style="color: #ffff00">[[File:Imoq ui ps2button cross.png|alt=Cross Button|✕]] button</span> to open it. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Kite receives an item from the Treasure. <br> | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = You now have <span style="color: #1fff1f">[item]</span>! | |||
}} | |||
<small>Note: Different players/playthroughs appear to get different items from this chest; The Hanged Man and Green Gale. Unsure if the item pool is restricted to Scrolls or if other items can be acquired. Wiki wishlist: Additional research is needed.</small><br> | |||
====B1==== | |||
Entering the next room of the dungeon triggers the following cutscene: <br> | |||
[[Movie 02 (Games Tetralogy)|In the Dungeon Girl Chased]] <br/> | |||
After the cutscene, the player regains control of Kite. At the intersection, the player may choose to go right or left. The path to the left will progress the story. The path to the right is optional; a small room with a single Treasure box. <br/> | |||
Upon entering the room at the end of the path to the right, Kite has a small line of unvoiced dialogue. The parentheses indicate that this text is Kite's internal thoughts: <br> | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = (It's a dead end. That girl…) [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
If the player opens the Treasure box found in the room: <br> | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = You now have a <span style="color: #1fff1f">Speed Charm</span>! | |||
}} | |||
<small>Note: Different players/playthroughs appear to consistently get a Speed Charm from this Treasure. (Wiki wishlist: Double check if the item is actually always the same.)</small> <br/> | |||
Following the path to the left leads the party to a room and activates a brief scene upon entry. The camera focuses on the entryway behind Kite, revealing spiked gates lowering to obstruct the doorway. <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =Better watch out, we're trapped <br>in here! [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>In the dungeon, there are rooms <br>with traps everywhere. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
The camera pans to reveal a magic portal around the corner. Orca continues: <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =The only way to get out a trap <br>like this is by activating all the <br>the magic portals in the room. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>All right, let's charge to that <br>magic portal! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
The portal activates, revealing monsters for the party to fight. <small>(Wiki wishlist: Double check if the monsters from this portal are always the same or not.)</small> <br> | |||
After the fight is over, the party continues down to the next floor of the dungeon. <br/> | |||
====B2==== | |||
To progress the story, players must enter the room with the Gott Statue. The other rooms are optional. <br/> | |||
Upon entering the Gott Statue chamber: <br> | |||
{{IMOQ Textbox | |||
|Character=Orca | |||
|Dialogue =This is the room where the statue is. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>There's only one of 'em at the <br>dungeon's deepest level, and you <br>can get rare items from it. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>That's enough adventure for now. <br>Let's grab the treasure and get <br>back to town, shall we? [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>If we had a <span style="color: #1fff1f">Sprite Ocarina</span> we <br>could warp out of here, but <br>we don't have one. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>So we gotta go back the way we <br>just came. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Gott Statue chest: Steel Blades, Rainbow Card, Grunt Doll? | |||
<small>(Wiki wishlist: Double check if the items are always the same.)</small> <br/> | |||
Leaving the Gott Statue room triggers the following cutscenes: <br> | |||
* [[Movie 03 (Games Tetralogy)|Girl's Return Book Entrusted]] | |||
* [[Movie 04 (Games Tetralogy)|Enemy's Return Death of Orca]] | |||
* [[Movie 05 (Games Tetralogy)|Friend or Foe? Woman in White]] | |||
==After the System Error== | |||
The following dialogue appears over a black screen. <br> | |||
{{IMOQ Textbox | |||
|Character= (Kite's Player) | |||
|Dialogue = What was wrong with Yasuhiko? <br>Why was he upset? [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>I wanted to ask him, but he <br>wouldn't even pick up the phone. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>And then… [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>The next day, I found out that <br>Yasuhiko had been hospitalized. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>I rushed to the hospital, but they <br>wouldn't even let me see him. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>But I guess it's better this way. <br>I didn't want to see him all weak, <br>and he wouldn't want that either. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>But… <br>What the hell happened to him? [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>I have a feeling that the key to <br>it is somewhere in… <br>"The World." [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/> | |||
}} | |||
===Return to Desktop=== | |||
'''Mailer''': | |||
* [[Server Problem (R:1 Mail)|CC Corporation – Server Problems]] | |||
Trying to log into The World doesn't work. If the player tries to enter the game, they will see the following message: <br> | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = Thank you for visiting <br>"The World." [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>All services are currently <br>unavailable due to maintenance. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>We apologize for any inconvenience <br>and ask for your patience. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Clicking on "Board" prompts: <br> | |||
{{IMOQ Textbox | |||
|Character= Kite's Player | |||
|Dialogue = I should post on the Board about <br>Yasuhiko. Maybe someone will <br>respond to it. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
'''BBS''': | |||
* [[Coma (R:1 BBS)|Coma]] | |||
Since the player is unable to log into The World, they should return to the Desktop after posting on the Boards. | |||
'''Mailer''': | |||
* [[Please (R:1 Mail)|Ple[*( – Au]$]] | |||
Upon reading the corrupted message: | |||
{{IMOQ Textbox | |||
|Character= Kite's Player | |||
|Dialogue = (Who sent this? I can't read it.) | |||
}} | |||
==Mac Anu: Meeting BlackRose== | |||
Cutscene: | |||
* [[Movie 06 (Games Tetralogy)|First Comrade BlackRose]] | |||
After cutscene: | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = (I guess I'll get my gear first. <br>I want to collect some information <br>as well.) [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
If the player tries to talk to BlackRose again before approaching the Chaos Gate, BlackRose has the following dialogue: | |||
{{IMOQ Textbox | |||
|Character=BlackRose | |||
|Dialogue = You again… I'm busy right now. <br>Can't you just leave me alone? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Note: From this point on, attempting to add Orca to the party fails, because Yasuhiko is in a coma. <br> | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = Calling party member. <br>Please stand by. <br/>There is no response to the <br>Flash Mail. <br>Player is absent from the world. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Upon approaching the Chaos Gate, BlackRose calls out to Kite. <br> | |||
{{IMOQ Textbox | |||
|Character=Blackrose | |||
|Dialogue =Wait a sec! [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>Yeah, you. I uh - I know <br>some interesting keywords. [[File:Imoq ui arrow-down.png|10px|alt=continue]] <br/>If you go with me, I'll tell you <br>what they are. Do you want to <br>know? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{| class="wikitable" style="width: 90%;" | |||
|+ Choice | |||
|- | |||
|{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Yes, by all means. | |||
}} ||{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Ah, maybe next time. | |||
}} | |||
|- | |||
|{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Right on! That's the spirit! | |||
Spoken like a true newbie. | |||
}} ||{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Fine, be that way. | |||
}} | |||
|} | |||
If the player chooses "Ah, maybe next time" and eventually speaks to BlackRose or attempts to use the Chaos gate again: | |||
{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Oh, so you do want to come. | |||
Why didn't you just say so | |||
In the first place! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{| class="wikitable" style="width:90%;" | |||
|+ Choice | |||
|- | |||
| {{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Yeah, I'll go. | |||
}} || {{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = On second thought, maybe not. | |||
}} | |||
|- | |||
| {{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Well then, just say so in the | |||
first place! OK, we're off! | |||
}} || {{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Just make up your mind already! | |||
}} | |||
|} | |||
Upon accepting BlackRose's offer: | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = You now have <br><span style="color: #ffff00">BlackRose's member address!</span> | |||
}} | |||
{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = The keywords are: <br><span style="color: #8dbde1">Δ Hidden Forbidden Holy Ground. </span> | |||
}} | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = <span style="color: #8dbde1">Δ Hidden Forbidden Holy Ground. </span> <br> is added to the Word List. | |||
}} | |||
If the player tries to access the gate without BlackRose: | |||
{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue =What are you doing? You have to <br>add me to your party! | |||
}} | |||
Inviting BlackRose to party: | |||
{{IMOQ Textbox | |||
|Character=BlackRose | |||
|Dialogue =OK, here I come! | |||
}} | |||
==Δ Hidden Forbidden Holy Ground== | |||
For information about this area, see: '''[[Δ Hidden Forbidden Holy Ground]]''' <br> | |||
===Field=== | |||
{{IMOQ System Textbox | |||
|Title= <div style="float:right;"><span style="color:#ff6f6f">Δ Server</span></div> <br/> | |||
|Dialogue = <center>Hidden Forbidden Holy Ground</center> | |||
}} | |||
{{IMOQ Textbox | |||
|Character=BlackRose | |||
|Dialogue =Whoa. This place is… [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character=Kite | |||
|Dialogue =? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character=BlackRose | |||
|Dialogue =Nevermind. Let's go. Well, are <br>you going to escort me like a <br>proper gentleman? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Once the party enters the church, the following cutscenes occur: | |||
* [[Movie 07 (Games Tetralogy)|In the Sanctum Goblin]] | |||
* [[Movie 08 (Games Tetralogy)|White Knight Data Bug]] | |||
<br> | |||
{{IMOQ Textbox | |||
|Character= Aura | |||
|Dialogue = The book. <br>Open the book. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = The book? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Aura | |||
|Dialogue = The power it holds can bring forth <br> either salvation or destruction at <br> the whim of the user. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ System Textbox | |||
|Title=System | |||
|Dialogue = You used the Installation Book, <br><span style="color: #ffff00">Book of Twilight</span>! | |||
}} | |||
Upon opening the Book of Twilight: | |||
* [[Movie 09 (Games Tetralogy)|Power Given Data Drain!]] | |||
<br> | |||
{{IMOQ System Textbox | |||
|Title=System | |||
|Dialogue = You now have <br> <span style="color: #ffff00">Virus Core M</span>. | |||
}} | |||
* [[Movie 10 (Games Tetralogy)|In the Sanctum Rage]] | |||
* [[Movie 11 (Games Tetralogy)|White Knight and Mysterious Woman]] | |||
<br> | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = I thought he would end up like<br>Orca, and - and I panicked.<br>That's when I heard her voice. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>It was the voice of the girl who<br>gave the book to Orca. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = I see. But what're you going to do<br>if the Data Bug shows up again? [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>That power put your friend - um...<br>Sorry. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = I don't even know what this power<br>is... [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Or what she wanted Orca to do.<br>And what am I supposed to do with<br>this power? [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>All I want to do is help Orca... [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
The party returns to Mac Anu. | |||
{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Well, I've gotta go. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Today was - um…<br>I don’t know what to say, but… [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Good night. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
BlackRose logs out. The player is also expected to log out. When they do, updates to BBS posts appear.<br><br>'''BBS''': | |||
{{Tree list}} | |||
* '''[[Let's Play Tag (R:1 BBS)|Let's Play Tag]]''' | |||
** [[Let's Play Tag (R:1 BBS)#Challenge Gob!|Challenge Gob!]] | |||
* '''[[Coma_(R:1_BBS)#After_Δ_Hidden_Forbidden_Holy_Ground|Deleted]]''' | |||
** [[Coma_(R:1_BBS)#Deleted|Deleted]] | |||
{{Tree list/end}} | |||
{| class="wikitable" style="width: 50%; text-align: center;" | |||
|+ Effects after reading | |||
|- style="text-align: center; width: 70%;" | |||
|Challenge Gob! || {{Box-round|foreground=#ffffff|titleforeground=#ffffff|titlebackground=#143e70|background=#143e70|title=System|content=<span style="color: #8dbde1">Δ Detestable Golden Sunny Demon. </span><br>is added to the Word List.}} | |||
|- style="text-align: center; width: 70%;" | |||
|Deleted ||{{Box-round|foreground=#ffffff|title=Kite|content=(The message I posted is deleted.)}} | |||
|} | |||
===Return to Desktop=== | |||
'''Mailer''': | |||
* [[Data Drain (R:1 Mail)|Helba - Data Drain]] | |||
* [[I believe you (R:1 Mail)|BlackRose - I believe you]] | |||
{| class="wikitable" style="width: 50%; text-align: center;" colspan="3" | |||
|+ Effects after reading | |||
|- style="text-align: center; width: 70%;" | |||
|Data Drain | |||
|{{Box-round|foreground=#ffffff|title=Kite|content=She knows about my bracelet.<br>Who is she?}} | |||
|- style="width: 70%;" | |||
| style="text-align: center" | I believe you | |||
| style="text-align: left" | [[I believe you (R:1 Mail)#Responses|Kite's Responses]] | |||
|} | |||
'''News''': | |||
* [["The World" for Idiots (R:1 News)|"The World" for Idiots]] | |||
==Mac Anu: Meeting Mia and Elk== | |||
The player logs in and listens to a conversation between another two players. | |||
{{IMOQ Textbox | |||
|Character= Edajima | |||
|Dialogue = I saw a strange character in the alley. It looked like a cat. :-)<br>Is it possible to edit like that? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Sieg | |||
|Dialogue = A cat? Oh yeah, I saw it too.<br>I prefer bunny girls though. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Walking to said alleyway, a cutscene occurs: | |||
* [[Movie 12 (Games Tetralogy)|In Mac Anu Mia and Elk]] | |||
After the cutscene the player must log out to trigger new events. | |||
<br>'''BBS''': | |||
{{Tree list}} | |||
* '''[[Is This an Event Character? (R:1 BBS)|Is This an Event Character?]]''' | |||
** [[Is This an Event Character? (R:1 BBS)#Girl|Girl]] | |||
* '''[[Test Version of "The World" (R:1 BBS)|Test Version of "The World"]]''' | |||
** [[Test Version of "The World" (R:1 BBS)#Test Version|Test Version]] | |||
* '''[[Protected Area (R:1 BBS)|Protected Area]]''' | |||
** [[Protected Area (R:1 BBS)#I can't go in|I can't go in]] | |||
* '''[[Increasing Levels (R:1 BBS)|Increasing Levels]]''' | |||
** [[Increasing Levels (R:1 BBS)#GAME OVER!!|GAME OVER!!]] | |||
** [[Increasing Levels (R:1 BBS)#RE: GAME OVER!!|RE: GAME OVER!!]] | |||
* '''[[Keyword Creation (R:1 BBS)|Keyword Creation]]''' | |||
** [[Keyword Creation (R:1 BBS)#Words for Beginners|Words for Beginners]] | |||
** [[Keyword Creation (R:1 BBS)#Area Element|Area Element]] | |||
{| class="wikitable" style="width: 50%; text-align: center;" | |||
|+ Effects after reading | |||
|- style="text-align: center; width: 70%;" | |||
|Girl|| {{Box-round|foreground=#ffffff|titleforeground=#ffffff|titlebackground=#143e70|background=#143e70|title=System|content=<span style="color: #8dbde1">Δ Expansive Haunted Sea of Sand</span><br>is added to the Word List.}} | |||
|- style="text-align: center; width: 70%;" | |||
|Protected Area||{{Box-round|foreground=#ffffff|titleforeground=#ffffff|titlebackground=#143e70|background=#143e70|title=System|content=<span style="color: #8dbde1">Δ Closed Oblivious Twin Hills</span><br>is added to the Word List.}} | |||
|- style="text-align: center; width: 70%;" | |||
|Protected Area||{{Box-round|foreground=#ffffff|titleforeground=#ffffff|titlebackground=#143e70|background=#143e70|title=System|content=<span style="color: #8dbde1">Δ Discovered Primitive Touchstone</span><br>is added to the Word List.}} | |||
|} | |||
==Δ Expansive Haunted Sea of Sand== | |||
For information about this area, see: '''[[Δ Expansive Haunted Sea of Sand]]''' <br> | |||
===Field=== | |||
{{IMOQ System Textbox | |||
|Title= <div style="float:right;"><span style="color:#ff6f6f">Δ Server</span></div> <br/> | |||
|Dialogue = <center>Expansive Haunted Sea of Sand</center> | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Erick | |||
|Dialogue = I came after reading the Board,<br>but the operator turned me back.<br>I guess we can't play here. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
===Dungeon=== | |||
Upon entering: | |||
{{IMOQ Textbox | |||
|Character= Administrator | |||
|Dialogue = Thank you for playing "The World." [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>This area is currently unstable<br>and not functioning properly due<br>to corrupted data configurations. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Please return to the field<br>immediately and Gate Out to<br>the town. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = No, if I give up now, I'll never<br>be able to help him! I must<br>continue on. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = (...Data Bug?!)<br>(I need to <span style="color: #ffff00">Data Drain</span> to defeat it!) | |||
}} | |||
After the battle: | |||
{{IMOQ Textbox | |||
|Character= Mistral | |||
|Dialogue = Wow! Cool! :D [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Mistral | |||
|Dialogue = I can't believe you defeated the<br>monster by rewriting its data!<br>How did you do that? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = I uh… [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Mistral | |||
|Dialogue = Oh. Did I hit a nerve? Should<br>I keep my mouth shut? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Mistral | |||
|Dialogue = I came because I read a post about<br>it on the Board and it sounded<br><span style="color: #1fff1f">interesting</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Mistral | |||
|Dialogue = But this place looks so weird.<br>Even if the data is corrupted<br>it's too weird. :O [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Mistral | |||
|Dialogue = Well anyway. It seems strange<br>things have been happening<br>everywhere in "The World." [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Mistral | |||
|Dialogue = Ever since the server failure<br>it's all going downhill. There's<br>something going on! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Mistral looks away and stares at a wall.<br> | |||
<br> | |||
{{IMOQ Textbox | |||
|Character= Mistral | |||
|Dialogue = What?! Oh, damn it! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Kite looks in the direction of her gaze, looks back at her, and then returns to the wall.<br> | |||
The two look at each other.<br> | |||
<br> | |||
{{IMOQ Textbox | |||
|Character= Mistral | |||
|Dialogue = I burned dinner... :_( [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Mistral | |||
|Dialogue = Oh well, gotta go. :* [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Mistral | |||
|Dialogue = Oh, I almost forgot. Invite me to<br>your party next time. Let's do<br>this again, 'kay? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= System | |||
|Dialogue = You now have<br><span style="color: #ffff00">Mistral's member address!</span> [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Mistral and Kite gate out. | |||
==Mac Anu: Meeting Piros== | |||
Upon warping to Mac Anu, a peculiar character talks to Kite. | |||
<br> | |||
{{IMOQ Textbox | |||
|Character= Piros | |||
|Dialogue = He of fair eyes. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Huh? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Piros | |||
|Dialogue = I trust your eyes. I have a favor<br>to ask. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Piros | |||
|Dialogue = A player I know is being harassed<br>by a wicked monster in<br><span style="color: #8dbde1">Indiscreet Gluttonous Pilgrimage</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Piros | |||
|Dialogue = I will vanquish the wicked<br>monster, and I want you to bear<br>witness. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Piros | |||
|Dialogue = You will do that for me? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{| class="wikitable" style="width: 50%;" | |||
|+ Choice | |||
|- | |||
|{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Uh… well, I guess so… [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
|{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Well… [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
|} | |||
Regardless of the choice, Piros says:<br> | |||
<br> | |||
{{IMOQ Textbox | |||
|Character= Piros | |||
|Dialogue = You will! Ha ha! I knew you<br>would say that. Oh, good.<br>Ah ha ha ha! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Piros | |||
|Dialogue = I will be waiting for you at<br><span style="color: #8dbde1">Indiscreet Gluttonous Pilgrimage</span><br>This will be good. Ha, ha, ha… [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = ...... [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = <span style="color: #8dbde1">Δ Indiscreet Gluttonous Pilgrimage</span><br>is added to the Word List. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
==Δ Indiscreet Gluttonous Pilgrimage== | |||
For information about this area, see: '''[[Indiscreet Gluttonous Pilgrimage]]''' <br> | |||
===Field=== | |||
{{IMOQ System Textbox | |||
|Title= <div style="float:right;"><span style="color:#ff6f6f">Δ Server</span></div> <br/> | |||
|Dialogue = <center>Indiscreet Gluttonous Pilgrimage</center> | |||
}} | |||
Upon gating in: | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Is Piros in the dungeon? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
===Dungeon=== | |||
Upon entering: | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = (Where are they meeting?<br>I guess I'll just go down.) [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
====B3 Event Room==== | |||
Piros faces off against an enemy called Rock Head. Kite's party stands at the entrance of the room, observing the situation. | |||
{{IMOQ Textbox | |||
|Character= Piros | |||
|Dialogue = He of fair eyes! Bear witness! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Piros engages the monster in battle. | |||
{{IMOQ Textbox | |||
|Character= Piros | |||
|Dialogue = Arrrgh! [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>You're not gonna beat me!<br>…ugh! [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>I am quite a new man today.<br>You think…you can defeat?<br>Reveal your true powers! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
While he is able to make some hits, between the misses and the enemy's regenerating health, it appears that Piros is struggling. | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Is he all right? [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>I better help him. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Piros | |||
|Dialogue = Stay back! Arrrgh! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Kite and party run into the fracas. Eventually the enemy falls and the battle ends. | |||
{{IMOQ Textbox | |||
|Character= Piros | |||
|Dialogue = Hmm-mm!<br>That was quite refreshing!<br>You may take the plunder. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = You now have <span style="color: #1fff1f">Meteor Strike</span>! | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Ah – thank you. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Piros | |||
|Dialogue = Ha ha ha, no need to thank me.<br>I have a feeling we will yet<br>meet again. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Until that day… Farewell!<br>May the stars shine until<br>the end of your journey! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = You now have<br><span style="color: #ffff00">Piros' member address!</span> [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Piros gates out. | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = …… [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>(What was that…? Oh well,<br>I got his member address,<br>So maybe I'll invite him.) [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Kite and party return to town. | |||
=Return to Desktop= | |||
'''Mailer''': | |||
{{Tree list}} | |||
* [[Warning (R:1 Mail)|Warning – Anonymous]] | |||
* [[You're Our Winner (R:1 Mail)|You're Our Winner – CC Corporation]] | |||
{{Tree list/end}} | |||
{| class="wikitable" style="width: 50%; text-align: center;" | |||
|+ Effects after reading | |||
|- style="text-align: center; width: 70%;" | |||
|You're Our Winner|| {{Box-round|foreground=#ffffff|title=Kite|content=(I won...? Let's go to a shop in town.) [[File:Imoq ui arrow-down.png|10px|alt=continue]]}} | |||
|} | |||
==Book of Law== | |||
Upon talking to the first NPC shopkeeper:<br> | |||
<br> | |||
{{IMOQ Textbox | |||
|Character= Shopkeeper | |||
|Dialogue = Congratulations! You're the big<br>winner of our contest! Please<br>take your prize. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = You now have <span style="color: #1fff1f">Book of Law</span>!<br>It is added to <span style="color: #ffff00">Key Items.</span> [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Shopkeeper | |||
|Dialogue = The <span style="color: #1fff1f">Book of Law</span> is a rare item<br>that upgrades your character. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br> | |||
Select the item from the item<br>window and the character's<br>level data will be updated. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Upon attempting to use it: | |||
{{IMOQ System Textbox | |||
|Title= INSTALLATION ERROR | |||
|Dialogue = Character data overwrite is forbidden. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}}<small>(Wiki wishlist: Title in red)</small> <br/> | |||
The player must log out to trigger new events. | |||
<br><br> | |||
'''Mailer''': | |||
{{Tree list}} | |||
* [[Power of the Bracelet (R:1 Mail)|Power of the Bracelet – Mia]] | |||
{{Tree list/end}} | |||
{| class="wikitable" style="width: 50%; text-align: center;" | |||
|+ Effects after reading | |||
|- style="text-align: center; width: 70%;" | |||
|Power of the Bracelet|| {{Box-round|foreground=#ffffff|titleforeground=#ffffff|titlebackground=#143e70|background=#143e70|title=System|content=<span style="color: #8dbde1">Δ Boundless Corrupted Fort Walls</span><br>is added to the Word List. [[File:Imoq ui arrow-down.png|10px|alt=continue]]}} | |||
|} | |||
= Δ Boundless Corrupted Fort Walls = | |||
For information about this area, see: '''[[Boundless Corrupted Fort Walls]]''' <br> | |||
===Field=== | |||
{{IMOQ System Textbox | |||
|Title= <div style="float:right;"><span style="color:#ff6f6f">Δ Server</span></div> <br/> | |||
|Dialogue = <center>Boundless Corrupted Fort Walls</center> | |||
}} | |||
The field is glitchy and it is nighttime. | |||
Upon gating into Field: | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = Hi! I've been waiting for you.<br>Actually I'm also interested in<br>your bracelet. Thanks for coming. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>I'm at the lowest level of the<br>dungeon. You can make it here<br>can't you? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = How do you know about Data Drain? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = Well, it's hard to say. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Upon entering the dungeon: | |||
{{IMOQ Textbox | |||
|Character= Administrator | |||
|Dialogue = Thank you for playing The World. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>This area is currently unstable<br>and not functioning properly due<br>to corrupted data configurations. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Please return to the field<br>immediately and Gate out to the<br>town. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = (I can't go back. Let's go<br>further into the dungeon!) [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
After entering B3: | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = So, what do you think? Do you<br>think the area is really<br>corrupted? [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>The truth is, for something to<br>be born, something must break. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>The same applies to humans.<br>Do you understand what I mean? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
After entering B4: | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = You came here to find the secret<br>of the bracelet, but you don't<br>quite trust me. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>The world does not consist of only<br>1s and 0s. It allows the existence<br>of areas between Yes and No. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Humans are interesting, aren't<br>they? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
After entering the room on B5 with the purple fog: | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = Go closer to that magic portal. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br> | |||
}} | |||
Kite approaches the portal and the corrupted monster <code>__ed^|)</code> emerges.<br> | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = Now, show me the power of the<br>one who holds the bracelet! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
— Battle Mode On —<br> | |||
After data draining the monster, its uncorrupted name is revealed: '''Red Wyrm'''.<br> | |||
— Battle Mode Off — | |||
After defeating the enemy, Mia and Elk reveal that they have been watching the fight. Elk stays silent throughout the conversation. | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = So that's the Data Drain. I've<br>never seen it before. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = What!? What do you mean by<br>that! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = Are you angry? [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>I just wanted to know the extent<br>of your power. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>If you were too weak, there would<br>be no point in teaching you how to<br>hack the gates. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Hack gates? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = You just drained a virus core.<br>That talent comes in handy if you<br>know what you're doing. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Virus cores are the key to<br>breaking through protective<br>barriers. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Of course, virus cores are<br>useless to those who don't have<br>the bracelet. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>I'll show you how to hack the<br>gates. Come to the Chaos Gate.<br>I enjoyed watching the Data Drain. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Mia and Elk warp out. Kite follows along after a moment of silence. | |||
= Gate Hacking = | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = First, add us to your party, then<br>we will go to the gate. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = You now have <span style="color: #ffff00">Mia and Elk's Member Addresses.</span> | |||
}} | |||
After adding Mia and Elk to the party, Kite approaches the Chaos Gate. | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = Enter the keyword for a Protected<br>Area. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>It should open the menu to hack<br>the gate. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>You do know the keywords for a<br>Protected Area. It was posted<br>on the Board. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>The keywords are<br><span style="color: #8dbde1">Δ Closed Oblivious Twin Hills</span>. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Attempting to enter the area throws an error message with an alarm and red flashing screen. | |||
{{IMOQ System Textbox | |||
|Title= System | |||
|Dialogue = <center>PROTECTED<br>You cannot warp to this area. [[File:Imoq ui arrow-down.png|10px|alt=continue]]</center> | |||
}} | |||
The screen is filled with static before a new menu slides into view. | |||
Gate Hacking Menu ver2.0 | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = See? You need virus cores to<br>hack the gates. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Check the gauge to see the type<br>and number of virus cores you<br>need to hack the gate. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>If you have all of the necessary<br>virus cores, you can fill the<br>gauge and hack the gate. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>After hacking the gate, the virus<br>cores you had will be gone. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Once you've hacked a gate, that<br>area will be open to anyone.<br>Do you understand? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Kite uses 2 '''Virus Core M''' to unlock the area. | |||
<small>(Wiki wishlist: Gate hacking animation video)</small> <br/> | |||
== Δ Closed Oblivious Twin Hills == | |||
For information about this area, see: '''[[Closed Oblivious Twin Hills]]''' <br> | |||
===Field=== | |||
{{IMOQ System Textbox | |||
|Title= <div style="float:right;"><span style="color:#ff6f6f">Δ Server</span></div> <br/> | |||
|Dialogue = <center>Closed Oblivious Twin Hills</center> | |||
}} | |||
Upon entering: | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = There must be some kind of secret<br>in these protected areas. That's<br>why they lock it, right? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Upon entering Dungeon B3 Purple Fog room: | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = If you approach a magic portal,<br>Data Bugs will show up. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>If you Data Drain those Bugs you<br>can get virus cores from them. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>There has to be a reason why you<br>have that bracelet. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>You will go there to find out the<br>reason, right? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = The reason why I have this bracelet? | |||
}} | |||
After a moment of silence, Kite and the Party initiate the fight with <code>*tone^t=</code>. After data draining, its uncorrupted name is revealed: '''Stone Tuttle'''. | |||
After defeating the boss: | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = This bracelet actually belongs<br>to my friend. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= | |||
|Dialogue = Kite told Mia everything<br>that happened. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br> | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = I don't care what happened to you<br>In the past. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>But I am interested in what you<br>are going to do with the<br>bracelet in the future. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Well, that's about it. If there's<br>anything I can do to help you,<br>I'll try my best. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Thanks. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Mia | |||
|Dialogue = There's no need to thank me. I'm<br>just doing what I want to do. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Elk | |||
|Dialogue = Hey, Mia…[[File:Imoq ui arrow-down.png|10px|alt=continue]]<br> | |||
}} | |||
Mia gates out without warning. | |||
{{IMOQ Textbox | |||
|Character= Elk | |||
|Dialogue = ……[[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Elk gates out after a moment of silence. Kite follows suit and returns to town. | |||
= Return to Desktop = | |||
'''Mailer:''' | |||
* [[Virus Cores 1 (R:1 Mail)|Virus Cores 1 - Helba]] | |||
'''News:''' | |||
* [[New Weapon in Online Retail (R:1 News)|New Weapon in Online Retail]] | |||
* [[Public Phone Network Completion (R:1 News)|Public Phone Network Completion]] | |||
* [["WonderHawk" Announcement (R:1 News)|"WonderHawk" Announcement]] | |||
'''BBS:''' | |||
{{Tree list}} | |||
* '''[[Test Version of "The World" (R:1 BBS)|Test Version of "The World"]]''' | |||
** [[Test Version of "The World" (R:1 BBS)#RE:_Test_Version|RE: Test Version]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Protected Area (R:1 BBS)|Protected Area]]''' | |||
** [[Protected Area (R:1 BBS)#Me_too|Me too]] | |||
** [[Protected Area (R:1 BBS)#RE:_Me_too|RE: Me too]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Weapon Information (R:1 BBS)|Weapon Information]]''' | |||
** [[Weapon Information (R:1 BBS)#Spiral_Edge|Spiral Edge]] | |||
** [[Weapon Information (R:1 BBS)#RE:_Spiral_Edge|RE: Spiral Edge]] | |||
** [[Weapon Information (R:1 BBS)#Thank_you_very_much!|Thank you very much!]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[["The_World"_Reaches_20_Million_(R:1_BBS)|"The World" Reaches 20 Million!]]''' | |||
** [["The_World"_Reaches_20_Million_(R:1_BBS)#RE:_Congratulations|RE: Congratulations]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Neuro Goggle FMD (R:1 BBS)|Neuro Goggle FMD]]''' | |||
** [[Neuro Goggle FMD (R:1 BBS)#RE: Impressions|RE: Impressions]] | |||
** [[Neuro Goggle FMD (R:1 BBS)#RE: RE: Impressions|RE: RE: Impressions]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Net Phone Box (R:1 BBS)|Net Phone Box]]''' | |||
** [[Net Phone Box (R:1 BBS)#Net Phone Box|Net Phone Box]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[WonderHawk (R:1 BBS)|WonderHawk]]''' | |||
** [[WonderHawk (R:1 BBS)#Little Excited|Little Excited]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Keyword_Creation_(R:1_BBS)|Keyword Creation]]''' | |||
** [[Keyword_Creation_(R:1_BBS)#RE:_Area_Element|RE: Area Element]] | |||
** [[Keyword_Creation_(R:1_BBS)#Area_Level_Info|Area Level Info]] | |||
{{Tree list/end}} | |||
Upon logging in, a cutscene is triggered: | |||
* [[Movie 13 (Games Tetralogy)|Balmung and Virus Core]] | |||
== After meeting Helba == | |||
'''Mailer:''' | |||
* [[I want to be born (R:1 Mail)|I &a9^ t! >e (0rn - Au]$]] | |||
* [[Hey (R:1 Mail)|Hey - BlackRose]] | |||
{| class="wikitable" style="width: 50%; text-align: center;" | |||
|+ Effects after reading | |||
|- style="text-align: center; width: 50%;" | |||
|Hey|| {{Box-round|foreground=#ffffff|titleforeground=#ffffff|titlebackground=#143e70|background=#143e70|title=System|content=You can now go to <span style="color: #ffff00">θ Server</span>.<br> Select <span style="color: #ffff00">Other Servers</span> from the Chaos Gate Menu. [[File:Imoq ui arrow-down.png|10px|alt=continue]]}} | |||
|} | |||
'''BBS:''' | |||
{{Tree list}} | |||
* '''[[Is This an Event Character? (R:1 BBS)|Is this an Event Character?]]''' | |||
** [[Is This an Event Character? (R:1 BBS)#RE:_Girl|RE: Girl]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[Test Version of "The World" (R:1 BBS)|Test Version of "The World"]]''' | |||
** [[Test Version of "The World" (R:1 BBS)#RE:_Test_Version|RE: Test Version]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[MISSING (R:1 BBS)|MISSING]]''' | |||
** [[MISSING (R:1 BBS)#Alf|Alf]] | |||
{{Tree list/end}} | |||
{{Tree list}} | |||
* '''[[What's_a_Grunty?_(R:1_BBS)|What's a Grunty?]]''' | |||
** [[What's_a_Grunty?_(R:1_BBS)#Grunty_Found!!|Grunty Found!!]] | |||
** [[What's_a_Grunty?_(R:1_BBS)#RE:_Grunty_Found!!|RE: Grunty Found!!]] | |||
{{Tree list/end}} | |||
= Optional Dungeon: Δ Raging Passionate Melody = | |||
For information about this area, see: '''[[Δ Raging Passionate Melody]]''' <br> | |||
===Field=== | |||
{{IMOQ System Textbox | |||
|Title= <div style="float:right;"><span style="color:#ff6f6f">Δ Server</span></div> <br/> | |||
|Dialogue = <center>Raging Passionate Melody</center> | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Natsume | |||
|Dialogue = I went right into the dungeon<br>because I wanted the Spiral Edge,<br>but I got scared and ran away. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Come on, Natsume. Be strong!<br>That's why you started this game. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Oh… I am such an idiot… [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
If you talk to Natsume before heading into the rest of the dungeon, she says: | |||
{{IMOQ Textbox | |||
|Character= Natsume | |||
|Dialogue = I really want the Spiral Edge. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
When Kite opens the Gott Statue's chest: | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = (Natsume was looking for this.) [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Upon returning to the top floor: | |||
{{IMOQ Textbox | |||
|Character= Natsume | |||
|Dialogue = Wow, you have the Spiral Edge?<br>You're so lucky. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{| class="wikitable" style="width: 50%;" | |||
|+ Choice | |||
|- | |||
|style="text-align:center;" | Give || style="text-align:center;" | Keep | |||
|} | |||
'''Keep''' | |||
{{IMOQ Textbox | |||
|Character= Natsume | |||
|Dialogue = I really want the Spiral Edge. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
'''Give''' | |||
{{IMOQ Textbox | |||
|Character= Natsume | |||
|Dialogue = Oh? Are you Sure? But I can't<br>Give you anything in return. [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Well… except maybe myself. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = What?! [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Natsume | |||
|Dialogue = Don't take me wrong. Well, what<br>I meant was… [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>Maybe I could help you out with<br>something. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ System Textbox | |||
|Title=System | |||
|Dialogue = You now have<br><span style="color: #ffff00">Natsume's member address!</span> [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Natsume | |||
|Dialogue = Bye. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
=Going to θ server= | |||
===Mac Anu=== | |||
Interacting with the Chaos Gate: | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = (BlackRose mentioned it too,<br>so let's go to θ server.) | |||
}} | |||
===Dun Loireag=== | |||
BlackRose is already waiting by the Chaos Gate. | |||
{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Hey. A gentlemen(sic) never makes a<br>lady wait! :) [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>You are going to <span style="color: #8dbde1">θ Quiet Eternal</span><br><span style="color: #8dbde1">White Devil</span> with me, right? [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br>I'll be waiting at the Chaos Gate.<br>Get there as soon as you're ready. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = I'll be there ASAP. :-) [[File:Imoq ui arrow-down.png|10px|alt=continue]]<br> | |||
}} | |||
== θ Quiet Eternal White Devil== | |||
For information about this area, see: '''[[θ Quiet Eternal White Devil]]'''<br> | |||
===Field=== | |||
{{IMOQ System Textbox | |||
|Title= <div style="float:right;"><span style="color:#8dbde1">θ Server</span></div> <br/> | |||
|Dialogue = <center>Quiet Eternal White Devil</center> | |||
}} | |||
===Dungeon=== | |||
The third floor of the dungeon reaches an abrupt end, without a Gott Statue or boss encounter. | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = (This is a dead end.) [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= Kite | |||
|Dialogue = Nobody's here. The thing with<br>the red wand or the girl. [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Was that a hoax? That can't be,<br>right? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
{{IMOQ Textbox | |||
|Character= BlackRose | |||
|Dialogue = Something isn't right, but no<br>sense in standing here. Should<br>we go back for now? [[File:Imoq ui arrow-down.png|10px|alt=continue]] | |||
}} | |||
Kite and BlackRose gate out. |
Latest revision as of 23:56, 15 June 2025
Game Start
Starting the Game triggers the following cutscene:
Opening: Epitaph of Twilight
After the cutscene plays, the Player's computer startup and registration process begins.
Startup & Registration
Computer loading Altimit OS
A black screen shows white text as a computer boots.
CONNECTING TO ALTIMIT SYSTEMS
ID RESOLVED…
HOST NETWORK RESOLVED…
CHECKING MEMORY… 3.8312388521647e53
OK
RECIEVING SYSTEM DATA… 3tbs
The screen flickers and a blue to white gradient appears. The Altimit Operating System logo appears with subtle animated effects.
(Kite's player)
Now for a name...
Yasuhiko's probably already there waiting for me. I'd better hurry.
The Player can input a first name and a custom Username, or use the default username Kite. Note: For the sake of consistency, this transcript we will be using the name Kite.
(System Message)
"Reconfirming your name and character name."
"Registering character name. Proceed?"
Upon player confirmation:
(System Message)
"Please enjoy "The World.""
Desktop
Once on the desktop, the player is unable to do anything before checking the email from Yasuhiko. If any other icon is selected, Kite has the following dialogue:
Kite:
Kite
Mailer:
News:
- New Transportation System Operational
- "The World" Tops 20 Million
- Neuro Goggle FMD
- 0.49% Error Rate
- WNC Official Statement
The World Start Page
The World ver.2.75
BBS:
- System Explanation
- What's a skill?
- RE: What's a skill?
- Missing Skills
- RE: Missing Skills
- Thanks
- Can't use skills
- RE: Can't use skills
- Can you cast a spell on all?
- RE: Can you cast a spell on all?
- About Defense
- RE: About Defense
- Defense and Evade
- RE: Defense and Evade
- Do you know tolerance?
- Elements
- RE: Elements
- Opposing Elements
- RE: Opposing Elements
- Armor
- RE: Armor
Mac Anu (Meeting Orca)
Kite logs into The World for the first time, appearing in front of a Chaos Gate in a flurry of golden rings. A title card shows the name of the town he warps into as "Aqua Capitol Mac Anu." Peaceful music consisting of strings accompanied by woodwinds loops in the background, and the sounds of water can be heard in the distance. A large man with a sword stands waiting by the Chaos Gate. Kite spins around, surprised as an unfamiliar voice calls out to him.
Orca
Kite
Orca
Blademaster.
Kite
From the real Yasuhiko.
Nothing like the real you.
Orca
Regardless of what I am in reality,
I'm pretty well known here.
Orca
Kite
Orca
Orca's member address!
Orca
Address you can only access in
"The World."
Orca
Messages with others in real time
As long as you are in "The World."
Orca
Contact other players to form
a party.
Orca
to join your party.
The menu opens, and Orca continues speaking.
Orca
Orca
Orca
Their member addresses will be
listed here.
Orca
Invite to your party, and send
a Flash Mail.
Orca
probably only have my
member address. :-)
Please standby.
Orca
It's kinda weird mailing each
other when we're face to face. :-)
Orca
screen. That means I'm in your
party.
Orca
available when you're in a town.
Orca
when they're not logged into
"The World."
Orca
We're not online 24/7!
Orca
count on the same members to form
a party.
Orca
addresses as you can. You'll
have more fun that way.
Orca
Orca
There's nothing to worry about. I
found a perfect place for newbies!
Orca
Orca
Orca
Orca
Orca
Orca
Orca
The Area Status List.

See the Jewel next to the field
type and dungeon?

That indicates how the selected
keyword affects the status.

For example, check the field type.
See the Jewel on the right?

This means that the field type is
being determined by Aqua Field,
the keyword in C.

Orca
The party warps to the Area.
Δ Bursting Passed Over Aqua Field
For information about this area, see: Δ Bursting Passed Over Aqua Field
Field
Kite and Orca appear in a grassland field. They are surrounded by 4 magic portals.
Orca
explain to you about the
Camera Control.

During the game, enemies will
attack from all directions.

The idea is to adjust your view
quickly to see your enemy and
grasp the situation.
I'll explain more later, but
remember, you can only use Skills
on targets you can see.
Basically, if you don't use the
camera right, you'll be dead
before you know it.
The camera angle changes, jumping behind Orca and Kite.
Once the player inputs L1 or R1 to rotate the camera:
Orca
Once the player zooms in and out a few times:
The camera begins circling Orca and Kite.
Orca
It's the lowest level in the area.

When you want to return to the
town, press the

select Gate Out from the menu.

Grassland, wilderness, and jungle
are some of the field types.
You can set them with keywords.

The combination of field type and
weather determines the Area
Elements.

For example, if it's a grassland
and it's raining, that area will
be a Water Element stage.

The elements also affect the type
of monsters that will appear and
the items you can get.

Don't worry about it now. As you
get used to it, combine words to
get different elements.

The camera returns to the spot behind Orca and Kite. A map appears in the upper right corner.
Orca
First, check the map at top right.

You see the Red Down Arrow on it?
That's the gate to the Dungeon.

In the dungeon's deepest level
there's a Gott Statue that
usually holds a rare item.

Basically the goal is to reach
this statue.

But enemies are often tougher down
there, so gain some levels above
ground before you head below.

OK, wait a sec.

System
The locations of the 4 magic portals are revealed on the map.
Orca
Kite and Orca approach the portal located directly ahead of them. The portal activates and fades, revealing a Goblin.
Orca
Kite defeats the goblin after several blows.
Orca
The menu opens, and Orca continues speaking.
Orca
list.
Kite casts Repth.
Orca

You can target a party member for
recovery or remedy skills and the
enemy for attack skills.

Remember, you can only apply
skills to targets within your
view.

Before using a skill, adjust the
camera so that your target comes
into view.

Well, you must be sick of me
at this point. :-)

It's your turn to tell me what to
do by using Chat Commands.
Orca
The menu opens, and Orca continues speaking.
Orca
First Aid! from the menu.
After Orca casts a multiple-healing spell (La Repth?) on the party:
Orca
boss, isn't it? :-)

If you use it well, you can bunch
up on the enemy or give separate
orders to each party member.

When you add new members to the
party, try various chat commands
to see their effects.

That's it for now! Just remember
what you learned, and start
exploring.

When you think you're ready,
we'll head for the dungeon!

The player regains full control of Kite.
Dungeon
Upon Entering the Dungeon:
Orca
The camera cuts to a different angle, focusing on one of the two boxes in front of the party. The reticle focuses on the brown box. Orca continues:
Orca
Kite receives an item from the Treasure.
System
(Wiki wishlist: Double check if the item is actually always the same.)
The reticle now focuses on the blue-tinted treasure chest.
Orca
Orca uses an item on the Risky Treasure:
System
The Risky Treasure shifts from blue to brown, becoming a regular Treasure box.
Kite receives an item from the Treasure.
System
Note: Different players/playthroughs appear to get different items from this chest; The Hanged Man and Green Gale. Unsure if the item pool is restricted to Scrolls or if other items can be acquired. Wiki wishlist: Additional research is needed.
B1
Entering the next room of the dungeon triggers the following cutscene:
In the Dungeon Girl Chased
After the cutscene, the player regains control of Kite. At the intersection, the player may choose to go right or left. The path to the left will progress the story. The path to the right is optional; a small room with a single Treasure box.
Upon entering the room at the end of the path to the right, Kite has a small line of unvoiced dialogue. The parentheses indicate that this text is Kite's internal thoughts:
If the player opens the Treasure box found in the room:
System
Note: Different players/playthroughs appear to consistently get a Speed Charm from this Treasure. (Wiki wishlist: Double check if the item is actually always the same.)
Following the path to the left leads the party to a room and activates a brief scene upon entry. The camera focuses on the entryway behind Kite, revealing spiked gates lowering to obstruct the doorway.
Orca
The camera pans to reveal a magic portal around the corner. Orca continues:
Orca
The portal activates, revealing monsters for the party to fight. (Wiki wishlist: Double check if the monsters from this portal are always the same or not.)
After the fight is over, the party continues down to the next floor of the dungeon.
B2
To progress the story, players must enter the room with the Gott Statue. The other rooms are optional.
Upon entering the Gott Statue chamber:
Orca

There's only one of 'em at the
dungeon's deepest level, and you
can get rare items from it.

That's enough adventure for now.
Let's grab the treasure and get
back to town, shall we?

If we had a Sprite Ocarina we
could warp out of here, but
we don't have one.

So we gotta go back the way we
just came.

Gott Statue chest: Steel Blades, Rainbow Card, Grunt Doll?
(Wiki wishlist: Double check if the items are always the same.)
Leaving the Gott Statue room triggers the following cutscenes:
After the System Error
The following dialogue appears over a black screen.
(Kite's Player)
Why was he upset?

I wanted to ask him, but he
wouldn't even pick up the phone.

And then…

The next day, I found out that
Yasuhiko had been hospitalized.

I rushed to the hospital, but they
wouldn't even let me see him.

But I guess it's better this way.
I didn't want to see him all weak,
and he wouldn't want that either.

But…
What the hell happened to him?

I have a feeling that the key to
it is somewhere in…
"The World."

Return to Desktop
Mailer:
Trying to log into The World doesn't work. If the player tries to enter the game, they will see the following message:
System
Clicking on "Board" prompts:
BBS:
Since the player is unable to log into The World, they should return to the Desktop after posting on the Boards.
Mailer:
Upon reading the corrupted message:
Kite's Player
Mac Anu: Meeting BlackRose
Cutscene:
After cutscene:
If the player tries to talk to BlackRose again before approaching the Chaos Gate, BlackRose has the following dialogue:
Note: From this point on, attempting to add Orca to the party fails, because Yasuhiko is in a coma.
System
Upon approaching the Chaos Gate, BlackRose calls out to Kite.
Blackrose
Kite Yes, by all means.
|
Kite Ah, maybe next time.
|
BlackRose Right on! That's the spirit!
Spoken like a true newbie. |
BlackRose Fine, be that way.
|
If the player chooses "Ah, maybe next time" and eventually speaks to BlackRose or attempts to use the Chaos gate again:
Kite Yeah, I'll go.
|
Kite On second thought, maybe not.
|
BlackRose Well then, just say so in the
first place! OK, we're off! |
BlackRose Just make up your mind already!
|
Upon accepting BlackRose's offer:
System
BlackRose's member address!
BlackRose
Δ Hidden Forbidden Holy Ground.
System
is added to the Word List.
If the player tries to access the gate without BlackRose:
BlackRose
add me to your party!
Inviting BlackRose to party:
BlackRose
Δ Hidden Forbidden Holy Ground
For information about this area, see: Δ Hidden Forbidden Holy Ground
Field
Once the party enters the church, the following cutscenes occur:
System
Book of Twilight!
Upon opening the Book of Twilight:
System
Virus Core M.
Kite
BlackRose
Kite
The party returns to Mac Anu.
BlackRose logs out. The player is also expected to log out. When they do, updates to BBS posts appear.
BBS:
Challenge Gob! |
System Δ Detestable Golden Sunny Demon.
is added to the Word List. |
Deleted |
Kite (The message I posted is deleted.)
|
Return to Desktop
Mailer:
Data Drain |
Kite She knows about my bracelet.
Who is she? |
I believe you | Kite's Responses |
News:
Mac Anu: Meeting Mia and Elk
The player logs in and listens to a conversation between another two players.
Edajima
Walking to said alleyway, a cutscene occurs:
After the cutscene the player must log out to trigger new events.
BBS:
- Is This an Event Character?
- Test Version of "The World"
- Protected Area
- Increasing Levels
- Keyword Creation
Girl |
System Δ Expansive Haunted Sea of Sand
is added to the Word List. |
Protected Area |
System Δ Closed Oblivious Twin Hills
is added to the Word List. |
Protected Area |
System Δ Discovered Primitive Touchstone
is added to the Word List. |
Δ Expansive Haunted Sea of Sand
For information about this area, see: Δ Expansive Haunted Sea of Sand
Field
Dungeon
Upon entering:
Administrator
Kite
(I need to Data Drain to defeat it!)
After the battle:
Mistral looks away and stares at a wall.
Kite looks in the direction of her gaze, looks back at her, and then returns to the wall.
The two look at each other.
Mistral and Kite gate out.
Mac Anu: Meeting Piros
Upon warping to Mac Anu, a peculiar character talks to Kite.
|
|
Regardless of the choice, Piros says:
Δ Indiscreet Gluttonous Pilgrimage
For information about this area, see: Indiscreet Gluttonous Pilgrimage
Field
Upon gating in:
Dungeon
Upon entering:
B3 Event Room
Piros faces off against an enemy called Rock Head. Kite's party stands at the entrance of the room, observing the situation.
Piros engages the monster in battle.
Piros
While he is able to make some hits, between the misses and the enemy's regenerating health, it appears that Piros is struggling.
Kite and party run into the fracas. Eventually the enemy falls and the battle ends.
System
Piros
Piros gates out.
Kite and party return to town.
Return to Desktop
Mailer:
You're Our Winner |
Book of Law
Upon talking to the first NPC shopkeeper:
Shopkeeper
Upon attempting to use it:
(Wiki wishlist: Title in red)
The player must log out to trigger new events.
Mailer:
Power of the Bracelet |
Δ Boundless Corrupted Fort Walls
For information about this area, see: Boundless Corrupted Fort Walls
Field
The field is glitchy and it is nighttime.
Upon gating into Field:
Mia
Upon entering the dungeon:
Administrator
After entering B3:
Mia
After entering B4:
Mia
After entering the room on B5 with the purple fog:
Kite approaches the portal and the corrupted monster __ed^|)
emerges.
— Battle Mode On —
After data draining the monster, its uncorrupted name is revealed: Red Wyrm.
— Battle Mode Off —
After defeating the enemy, Mia and Elk reveal that they have been watching the fight. Elk stays silent throughout the conversation.
Mia
Mia
That talent comes in handy if you
know what you're doing.

Virus cores are the key to
breaking through protective
barriers.

Of course, virus cores are
useless to those who don't have
the bracelet.

I'll show you how to hack the
gates. Come to the Chaos Gate.
I enjoyed watching the Data Drain.

Mia and Elk warp out. Kite follows along after a moment of silence.
Gate Hacking
System
After adding Mia and Elk to the party, Kite approaches the Chaos Gate.
Mia
Attempting to enter the area throws an error message with an alarm and red flashing screen.
The screen is filled with static before a new menu slides into view.
Gate Hacking Menu ver2.0
Mia
hack the gates.

Check the gauge to see the type
and number of virus cores you
need to hack the gate.

If you have all of the necessary
virus cores, you can fill the
gauge and hack the gate.

After hacking the gate, the virus
cores you had will be gone.

Once you've hacked a gate, that
area will be open to anyone.
Do you understand?

Kite uses 2 Virus Core M to unlock the area.
(Wiki wishlist: Gate hacking animation video)
Δ Closed Oblivious Twin Hills
For information about this area, see: Closed Oblivious Twin Hills
Field
Upon entering:
Upon entering Dungeon B3 Purple Fog room:
Mia
Kite
After a moment of silence, Kite and the Party initiate the fight with *tone^t=
. After data draining, its uncorrupted name is revealed: Stone Tuttle.
After defeating the boss:
Mia
Mia gates out without warning.
Elk gates out after a moment of silence. Kite follows suit and returns to town.
Return to Desktop
Mailer:
News:
BBS:
Upon logging in, a cutscene is triggered:
After meeting Helba
Mailer:
Hey |
BBS:
Optional Dungeon: Δ Raging Passionate Melody
For information about this area, see: Δ Raging Passionate Melody
Field
Natsume
If you talk to Natsume before heading into the rest of the dungeon, she says:
When Kite opens the Gott Statue's chest:
Upon returning to the top floor:
Give | Keep |
Keep
Give
Going to θ server
Mac Anu
Interacting with the Chaos Gate:
Kite
so let's go to θ server.)
Dun Loireag
BlackRose is already waiting by the Chaos Gate.
BlackRose
θ Quiet Eternal White Devil
For information about this area, see: θ Quiet Eternal White Devil
Field
Dungeon
The third floor of the dungeon reaches an abrupt end, without a Gott Statue or boss encounter.
Kite and BlackRose gate out.