Keyword Creation (R:1 BBS): Difference between revisions

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===Area Element===
===Area Element===
Author: Quatro <br />
Author: Quatro <br />
<blockquote></blockquote>
<blockquote>
It's not well known, but areas are divided <br />
into 6 elements: <span style="color:#ffff00">Earth, Water, Fire, Wood, <br />
Thunder, and Darkness</span>.<br />
The type of monsters and items and rate of <br />
appearance depends on these <span style="color:#ffff00">Area Elements</span>. <br />
AFAIK:<br />
<span style="color:#ffff00">Element: Field Type</span> <br />
Earth: Wasteland (Stone walls)<br />
Water: Snow Field <br />
Fire: Desert, Magma<br />
Wood: Jungle, Grasslands, Humus (mushrooms)<br />
Thunder: There's thunder and lightning<br />
Darkness: Swamp (Skeletons)<br />
 
It might be slightly off, but I think it's<br />
something like this.<br />
</blockquote>


=References=
=References=

Revision as of 20:01, 8 February 2024

Game Start

Don't quite understand

Author: Hinata

I got some keywords during play and tried
them, but they don't seem to work.

I think the parameters on the Chaos Gate
menu are way too strong...

Can someone teach me a good way to combine
words?

Thank you!

RE: Don't quite understand

Author: Korm

You really shouldn't worry about the area's
parameters in the beginning.

Beginners should only be concerned with the
level of the area.

This is the parameter that sets the
difficulty of that level, and the higher it
is, the more powerful the monsters are
(and the better the items).

If you combine words randomly, you might get
a really strong enemy and die instantly.

When your level is low, you should use words
with low difficulty.

Here's a sample word for beginners:
Part A: <span style= "text-shadow: black 0px 0px 1px Lua error: Internal error: The interpreter has terminated with signal "11".;">Bursting         <span style= "text-shadow: black 0px 0px 1px Lua error: Internal error: The interpreter has terminated with signal "11".;">Difficulty: 1
Use this and create a key word.

They're too strong!!!

Author: Hinata

I used the word <span style= "text-shadow: black 0px 0px 1px Lua error: Internal error: The interpreter has terminated with signal "11".;">Bursting in part A like
Korm said, but the enemies were too
strong and it was game over for me!!!!

Why??

RE: 'They're too strong!!!

Author: Korm

There was probably a word aside from
<span style= "text-shadow: black 0px 0px 1px Lua error: Internal error: The interpreter has terminated with signal "11".;">Bursting that set the area level.

Were there more than 2 jewels in the
area levels in the parameter list?

In cases like that, the word with
the higher priority takes precedence.
(One in red has higher priority).

So maybe a word aside from Bursing
was used to set the area level...

Sorry, I didn't tell you before...

It worked!!

Author: Hinata

Thank you, Korm!

I see, so more than one word can set
a particular parameter.

But there are parameters that you can't
set with any of the words...

What about those?


After Encountering Elk and Mia

Words for Beginners

Author: JING

These words are also for beginners:
Part A: Hidden
Difficulty 1
Part A: Expansive
Difficulty 2
The highest level of difficulty for an area
is Difficulty 5. Though even if you use the
words with same difficulty, the type of
enemies varies among the servers.
Highest enemy in Δ server is Level 20.
In θ server, the highest is Level 30.

Area Element

Author: Quatro

It's not well known, but areas are divided
into 6 elements: Earth, Water, Fire, Wood,
Thunder, and Darkness
.
The type of monsters and items and rate of
appearance depends on these Area Elements.
AFAIK:
Element: Field Type
Earth: Wasteland (Stone walls)
Water: Snow Field
Fire: Desert, Magma
Wood: Jungle, Grasslands, Humus (mushrooms)
Thunder: There's thunder and lightning
Darkness: Swamp (Skeletons)

It might be slightly off, but I think it's
something like this.

References